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*Dungeons & Dragons
What rules would you like to see come back in 5E?
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<blockquote data-quote="sunshadow21" data-source="post: 6225931" data-attributes="member: 6667193"><p>Eventually maybe, but definitely not yet. And the thing with 3E is that it added a lot of rules, but most of the individual rules were comparatively simple when put next to similar rules from 2E. Also, there were actually a lot more rules in 2E than people realize simply because a lot just plain got ignored, something that I saw just as much in post 2E home games with the supposedly "complex" ruleset. Age of player has nothing to do with it either; it's mainly playing style, and the preferred playing style for most players has changed a lot. "Tactically interesting" combat that takes 4 hours for one battle is great when you have the time for it, but if you have 6 hours every other week to play the game, you don't want 4 hour combats, no matter how interesting the tactics may be. You want to be able to knock out an entire adventure in at most 2 decent sessions, with one really standout combat once every two months or so. That is where most of the players today are at for a wide variety of reasons. The type of rules that have been abandoned have been abandoned due to playstyle and the difficulty in bolting them on later as optional addons, not because they are inherently unfun. You're not going to see weapon speeds again because the typical player anymore doesn't really care what a weapon's real life counterpart would have for it properties, or at least not enough that they feel like interrupting every single combat action to find out. And this is pretty clear by the number of people that even in 2E were already starting to ignore the more complex rules to the point that the designers for 3E didn't feel any pressure to keep them. </p><p></p><p>Ultimately, those rules work for a wargame designed around a single party; D&D was already moving past that to becoming a full roleplaying system by 2E where combat wasn't nearly as critical to everybody who picked up the books. I know that while I make all my characters battle capable that battle is almost never their focus, and I'm far from the only one to do this. That doesn't mean that the idea behind those rules grew stale, just that the implementation needs to change and adapt to fit changes in the system as a whole. 3.x/PF still has spell interruption of a sort, so it's not like designers are completely ignoring the ideas; they just can't always make them work within the overall framework of what the game has become.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6225931, member: 6667193"] Eventually maybe, but definitely not yet. And the thing with 3E is that it added a lot of rules, but most of the individual rules were comparatively simple when put next to similar rules from 2E. Also, there were actually a lot more rules in 2E than people realize simply because a lot just plain got ignored, something that I saw just as much in post 2E home games with the supposedly "complex" ruleset. Age of player has nothing to do with it either; it's mainly playing style, and the preferred playing style for most players has changed a lot. "Tactically interesting" combat that takes 4 hours for one battle is great when you have the time for it, but if you have 6 hours every other week to play the game, you don't want 4 hour combats, no matter how interesting the tactics may be. You want to be able to knock out an entire adventure in at most 2 decent sessions, with one really standout combat once every two months or so. That is where most of the players today are at for a wide variety of reasons. The type of rules that have been abandoned have been abandoned due to playstyle and the difficulty in bolting them on later as optional addons, not because they are inherently unfun. You're not going to see weapon speeds again because the typical player anymore doesn't really care what a weapon's real life counterpart would have for it properties, or at least not enough that they feel like interrupting every single combat action to find out. And this is pretty clear by the number of people that even in 2E were already starting to ignore the more complex rules to the point that the designers for 3E didn't feel any pressure to keep them. Ultimately, those rules work for a wargame designed around a single party; D&D was already moving past that to becoming a full roleplaying system by 2E where combat wasn't nearly as critical to everybody who picked up the books. I know that while I make all my characters battle capable that battle is almost never their focus, and I'm far from the only one to do this. That doesn't mean that the idea behind those rules grew stale, just that the implementation needs to change and adapt to fit changes in the system as a whole. 3.x/PF still has spell interruption of a sort, so it's not like designers are completely ignoring the ideas; they just can't always make them work within the overall framework of what the game has become. [/QUOTE]
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What rules would you like to see come back in 5E?
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