Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What rules would you like to see come back in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 6226562" data-attributes="member: 29398"><p>It's trivially easy in play.</p><p></p><p>Say after rolling initiative various PCs and monsters all have init. '3'. We go through each of their actions (e.g. swing, shoot, start a spell, resolve a spell, etc.) knowing that they will all* occur. So for example, if Bob the Fighter and his Orc opponent both have init. 3 - even if Bob hits and does enough damage to his Orc opponent to kill it the Orc will still gets its swing in as it dies and might kill Bob at the same time. Meanwhile on the same initiative Jed the Mage starts casting magic missile, Frida the Elf shoots an arrow into an Orc, a second Orc swings at Bob, and another Orc throws a spear at Frida.</p><p></p><p>* - occasionally we need to granularize it a step further using what we call "sub-initiatives", most of the time this is to determine whether a spell gets interrupted and-or which spell resolves first in a segment. In the above example if the Orc had thrown his spear at Jed instead of Frida we'd roll sub-initiatives between them to see if Jed had actually started casting when the spear arrived, as if he had he'd be interrupted.</p><p></p><p>All that said, the one thing that really breaks when using re-rolled-each-round initiatives is any sort of initiative modifier a la 3e. We've never** used such a thing, in part because Dexterity is already important enough.</p><p></p><p>** - except for the occasional rare and <strong>very</strong> expensive magic item that provides an init. boost.</p><p></p><p>Lan-"the trick is not to get the first blow in, but the last"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6226562, member: 29398"] It's trivially easy in play. Say after rolling initiative various PCs and monsters all have init. '3'. We go through each of their actions (e.g. swing, shoot, start a spell, resolve a spell, etc.) knowing that they will all* occur. So for example, if Bob the Fighter and his Orc opponent both have init. 3 - even if Bob hits and does enough damage to his Orc opponent to kill it the Orc will still gets its swing in as it dies and might kill Bob at the same time. Meanwhile on the same initiative Jed the Mage starts casting magic missile, Frida the Elf shoots an arrow into an Orc, a second Orc swings at Bob, and another Orc throws a spear at Frida. * - occasionally we need to granularize it a step further using what we call "sub-initiatives", most of the time this is to determine whether a spell gets interrupted and-or which spell resolves first in a segment. In the above example if the Orc had thrown his spear at Jed instead of Frida we'd roll sub-initiatives between them to see if Jed had actually started casting when the spear arrived, as if he had he'd be interrupted. All that said, the one thing that really breaks when using re-rolled-each-round initiatives is any sort of initiative modifier a la 3e. We've never** used such a thing, in part because Dexterity is already important enough. ** - except for the occasional rare and [B]very[/B] expensive magic item that provides an init. boost. Lan-"the trick is not to get the first blow in, but the last"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What rules would you like to see come back in 5E?
Top