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What rules would you like to see come back in 5E?
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<blockquote data-quote="sunshadow21" data-source="post: 6226598" data-attributes="member: 6667193"><p>Than you run into the problem of the spell being nullified by changing conditions even if it does go off after the caster already has to deal with potential interruption and before any saves or dealing with spell resistance. It's just too many variables that the player can't control, and most people are simply not going to bother with it. The point of the game is to control a character, and it basically makes magic uncontrollable, which makes long term PCs relying on it very, very frustrating; if you really want magic that risky, you need to remove caster as a PC option to make it clear that it's really that chaotic. </p><p></p><p>There's a fine line between balancing magic with nonmagic, and just making magic a royal pain no one, including the DM, wants to deal with. To complicate things even further that line falls in a different place for each individual and group, making it impossible to even attempt to pinpoint in the core rules; the best you can realistically do as a game designer is to is find an average that most people can live with. Most groups would take the above scenario, try it for one battle, and ditch it because it just isn't worth the hassle.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6226598, member: 6667193"] Than you run into the problem of the spell being nullified by changing conditions even if it does go off after the caster already has to deal with potential interruption and before any saves or dealing with spell resistance. It's just too many variables that the player can't control, and most people are simply not going to bother with it. The point of the game is to control a character, and it basically makes magic uncontrollable, which makes long term PCs relying on it very, very frustrating; if you really want magic that risky, you need to remove caster as a PC option to make it clear that it's really that chaotic. There's a fine line between balancing magic with nonmagic, and just making magic a royal pain no one, including the DM, wants to deal with. To complicate things even further that line falls in a different place for each individual and group, making it impossible to even attempt to pinpoint in the core rules; the best you can realistically do as a game designer is to is find an average that most people can live with. Most groups would take the above scenario, try it for one battle, and ditch it because it just isn't worth the hassle. [/QUOTE]
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Community
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What rules would you like to see come back in 5E?
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