Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
What scale of changes and changes themselves would you find acceptable?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 2901888" data-attributes="member: 29398"><p>With one exception, I agree very much with Mr. Jack here; that exception being slot-based magic and its corollary annoyance of spell pre-memorization, which is and always has been a very cumbersome way of handling spellcraft. I'd far prefer some sort of spell-point system with at least a part of the s.p. rolled at random a la hit points; the same rationale applies, that not everybody has the same capacity to cast spells even if their intelligence scores etc. happen to match. Then, you can cast x amount of y level spells per day from anything in your spellbook, much like a Sorceror works now except for the spellbook. (nice side-effect here would be that Sorceror could be ditched as a class and folded into Wizard; it's a redundant class if Bards are kept)</p><p></p><p>I also very much like that Mr. Jack did *not* include as essentials skills (too many, and available to too many classes), feats (annoying, but a powergamer's delight), and other 3.x inventions that have added complication that outweighs the flexibility they also add. Prestige classes are another reasonable idea that has grown into a complete nightmare; at last count there's over 1,000 been published, far too many!</p><p></p><p>One essential I'd add to Mr. Jack's list is saving throws. That said, the Fort-Will-Refl system is almost too simplistic...some saves should be based on Int. rather than Wis. (e.g. Illusions, charm effects, psyonic attacks, etc.). One basic mechanic that needs to be dug up from the grave is the idea of a save or check being to roll *under* a given stat., e.g. a Dex. check to avoid falling into a pit. Side benefit here is that every point in the stat makes a difference, rather than only even numbers mattering. If your stat is 20 or higher (another gripe; how can what starts as a 3-18 bell curve lead to so many characters constantly having at least one stat in the low-mid 20's?) then a 20 always fails.</p><p></p><p>One other thing that has slowly been becoming more important over time, and that needs to Go Away, is spell schools (the old-timer in me says "other than Illusion", but I'd like to see Illusionist become its own class again) particularly as applied to divine magic. By all means, though, keep spells somewhat deity-specific.</p><p></p><p>I could go on...and on, and on...but instead I'll simply congratulate you if you've read this far, and carry on ranting some other time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 2901888, member: 29398"] With one exception, I agree very much with Mr. Jack here; that exception being slot-based magic and its corollary annoyance of spell pre-memorization, which is and always has been a very cumbersome way of handling spellcraft. I'd far prefer some sort of spell-point system with at least a part of the s.p. rolled at random a la hit points; the same rationale applies, that not everybody has the same capacity to cast spells even if their intelligence scores etc. happen to match. Then, you can cast x amount of y level spells per day from anything in your spellbook, much like a Sorceror works now except for the spellbook. (nice side-effect here would be that Sorceror could be ditched as a class and folded into Wizard; it's a redundant class if Bards are kept) I also very much like that Mr. Jack did *not* include as essentials skills (too many, and available to too many classes), feats (annoying, but a powergamer's delight), and other 3.x inventions that have added complication that outweighs the flexibility they also add. Prestige classes are another reasonable idea that has grown into a complete nightmare; at last count there's over 1,000 been published, far too many! One essential I'd add to Mr. Jack's list is saving throws. That said, the Fort-Will-Refl system is almost too simplistic...some saves should be based on Int. rather than Wis. (e.g. Illusions, charm effects, psyonic attacks, etc.). One basic mechanic that needs to be dug up from the grave is the idea of a save or check being to roll *under* a given stat., e.g. a Dex. check to avoid falling into a pit. Side benefit here is that every point in the stat makes a difference, rather than only even numbers mattering. If your stat is 20 or higher (another gripe; how can what starts as a 3-18 bell curve lead to so many characters constantly having at least one stat in the low-mid 20's?) then a 20 always fails. One other thing that has slowly been becoming more important over time, and that needs to Go Away, is spell schools (the old-timer in me says "other than Illusion", but I'd like to see Illusionist become its own class again) particularly as applied to divine magic. By all means, though, keep spells somewhat deity-specific. I could go on...and on, and on...but instead I'll simply congratulate you if you've read this far, and carry on ranting some other time. :) Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What scale of changes and changes themselves would you find acceptable?
Top