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General Tabletop Discussion
*TTRPGs General
What scale of changes and changes themselves would you find acceptable?
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<blockquote data-quote="Troll Wizard" data-source="post: 3254263" data-attributes="member: 17513"><p>Moderate Changes</p><p></p><p><strong>Classes</strong> - remain the same</p><p><strong>Prestige Classess</strong> - rework or eliminate, use feat chains to create custom classes or make sure prestige classes gain something over a base classes due to specialization and lose something due to specialization</p><p><strong>Hit Points/Saves</strong> - remain the same</p><p><strong>Weapons/Armor/Equipment</strong> - remain the same</p><p><strong>Alignment </strong> - remain the same</p><p><strong>Skills </strong> - remain the same</p><p><strong>Combat/AC/BAB</strong> - remain the same, with more base "actions" (move and standard) available to all classes</p><p><strong>Feat</strong> - rework feats so that they scale like spells</p><p>- <u>metamagic </u> feats should be reworked</p><p>- <strong>develop separate metamagic feats solely for sorcerers</strong>, i.e. as natural spellcasters versus trained spellcasters... Natural spellcasters should be able to manipulate their arcane spells in novel and interesting ways through practice.</p><p><strong>Spells</strong> - could use some work, rescale power of spell's downward to bring straight casters more in line with non-casters</p><p><strong>Magic Items </strong> - some things like "DR/silver law etc are great", but the walmart shopping/mandatory requirement of magic items for the PCs needs to go. As a DM its fun letting the PCs acquire (looting the dead or retreiving ancient treasure) unique/interesting/useful and sometimes powerful magic items, but don't make it a requirement as part of the PCs advancement. Revamp the magic item creation rules, probably just get rid of the feats as well.</p><p></p><p>Overall power level of the game needs to be toned down so that its fun (IMV) run a game past 10th - 12th level, right now I enjoying DMing, but past 10th it becomes too much of a chore. I would never DM a epic game.</p><p></p><p>Adding more options without increasing the power level of the game would be a great boon, as seen with Tome of Battle, e.g. the various marital strikes etc require a standard action; thus characters must give up their iterative attacks to use those strikes.</p></blockquote><p></p>
[QUOTE="Troll Wizard, post: 3254263, member: 17513"] Moderate Changes [B]Classes[/B] - remain the same [B]Prestige Classess[/B] - rework or eliminate, use feat chains to create custom classes or make sure prestige classes gain something over a base classes due to specialization and lose something due to specialization [B]Hit Points/Saves[/B] - remain the same [B]Weapons/Armor/Equipment[/B] - remain the same [B]Alignment [/B] - remain the same [B]Skills [/B] - remain the same [B]Combat/AC/BAB[/B] - remain the same, with more base "actions" (move and standard) available to all classes [B]Feat[/B] - rework feats so that they scale like spells - [U]metamagic [/U] feats should be reworked - [B]develop separate metamagic feats solely for sorcerers[/B], i.e. as natural spellcasters versus trained spellcasters... Natural spellcasters should be able to manipulate their arcane spells in novel and interesting ways through practice. [B]Spells[/B] - could use some work, rescale power of spell's downward to bring straight casters more in line with non-casters [B]Magic Items [/B] - some things like "DR/silver law etc are great", but the walmart shopping/mandatory requirement of magic items for the PCs needs to go. As a DM its fun letting the PCs acquire (looting the dead or retreiving ancient treasure) unique/interesting/useful and sometimes powerful magic items, but don't make it a requirement as part of the PCs advancement. Revamp the magic item creation rules, probably just get rid of the feats as well. Overall power level of the game needs to be toned down so that its fun (IMV) run a game past 10th - 12th level, right now I enjoying DMing, but past 10th it becomes too much of a chore. I would never DM a epic game. Adding more options without increasing the power level of the game would be a great boon, as seen with Tome of Battle, e.g. the various marital strikes etc require a standard action; thus characters must give up their iterative attacks to use those strikes. [/QUOTE]
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What scale of changes and changes themselves would you find acceptable?
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