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What scares an Elf?
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<blockquote data-quote="AverageCitizen" data-source="post: 6612038" data-attributes="member: 57845"><p>I am running a game with a blend of faction-based warfare and cosmic horror.</p><p></p><p>Presently, the party is split along a civilized / sylvan axis. I run the groups independently, on different days. This wasn't the case at first, and the composition will likely change again.</p><p></p><p>So right now I am having a hard time deciding how to handle the magical-forest-dwelling half of the party. So far, they had an encounter with the faerie Lord of Fall, and spent the night in his court. I started with a "Midsummer Night's Dream" feel, with magic and wonder, and then slowly transitioned it into a Black Sabbath. As the night wore on, they realized the Lord of Fall was more malevolent then he seemed, and had fallen into forbidden ways. This played out very well. In retrospect, I think they will realize that he let them see what happened there because he wanted them to know, and he wanted them to be afraid. In the end the court abandoned them alone in the woods at night.</p><p></p><p>So now they are high-tailing it back to the Elven stronghold to warn them. Which begs the question, "What scares an Elf?" I have an elf and a fae player, and I need them to be invested, partially so that I can creep them out. But elves and fairies have always been the mysterious "other". Right now a lot about elven culture is still undefined in my world. It is hard because I need build a background for them that will allow me to scare my players in a way that also builds their inhuman characters. Right now they are going "home" for the first time in the campaign, and I have no idea what that will look like. Do elves have daddy issues? Do they have scandal and jealously? Do they have human realities, like food and waste and sweat and sex? And if not, what would they be like instead, and how can I use that to frighten my players?</p><p></p><p>How have you guys dealt with the humanity/inhumanity of fictional races?</p></blockquote><p></p>
[QUOTE="AverageCitizen, post: 6612038, member: 57845"] I am running a game with a blend of faction-based warfare and cosmic horror. Presently, the party is split along a civilized / sylvan axis. I run the groups independently, on different days. This wasn't the case at first, and the composition will likely change again. So right now I am having a hard time deciding how to handle the magical-forest-dwelling half of the party. So far, they had an encounter with the faerie Lord of Fall, and spent the night in his court. I started with a "Midsummer Night's Dream" feel, with magic and wonder, and then slowly transitioned it into a Black Sabbath. As the night wore on, they realized the Lord of Fall was more malevolent then he seemed, and had fallen into forbidden ways. This played out very well. In retrospect, I think they will realize that he let them see what happened there because he wanted them to know, and he wanted them to be afraid. In the end the court abandoned them alone in the woods at night. So now they are high-tailing it back to the Elven stronghold to warn them. Which begs the question, "What scares an Elf?" I have an elf and a fae player, and I need them to be invested, partially so that I can creep them out. But elves and fairies have always been the mysterious "other". Right now a lot about elven culture is still undefined in my world. It is hard because I need build a background for them that will allow me to scare my players in a way that also builds their inhuman characters. Right now they are going "home" for the first time in the campaign, and I have no idea what that will look like. Do elves have daddy issues? Do they have scandal and jealously? Do they have human realities, like food and waste and sweat and sex? And if not, what would they be like instead, and how can I use that to frighten my players? How have you guys dealt with the humanity/inhumanity of fictional races? [/QUOTE]
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