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What Science Fiction Games are being played these days?
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<blockquote data-quote="The Green Adam" data-source="post: 4980476" data-attributes="member: 50821"><p>You know what else has always amazed me and I know I've mentioned it before on these forums...</p><p> </p><p>How come no one ever really followed the tried and true format of Player's Book, GM Book, Alien Book? I mean, it worked for a certain game I know became popular...<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p> </p><p>The way I would've done it actually would be akin to the original D6 Star Wars mixed with D&D...in addition to a book for the player and the GM, the third book would be a general sourcebook for sci-fi space adventure. Sticking with the idea that we are making (up) a generic game, we would have an additional 5 to 10 Alien PC Species not in the Player book, a dozen alien creatures of a helpful or adversarial nature, 5 PC style starships (freighters, scouts, etc.), a few capital ships and starfighters, 6 robots and a host of general equipment. </p><p> </p><p>Since the GM book would have the systems for creating all of the above you could basically play indefinitely with just the three main books. Sound familiar?</p><p> </p><p>Again, only Star Wars D6 ever really got it close to perfect. Alternity tried but Alternity suffered from being a TSR/WotC Sci-Fi game and all that entails.</p><p> </p><p>AD</p><p>Barking Alien</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4980476, member: 50821"] You know what else has always amazed me and I know I've mentioned it before on these forums... How come no one ever really followed the tried and true format of Player's Book, GM Book, Alien Book? I mean, it worked for a certain game I know became popular...;) The way I would've done it actually would be akin to the original D6 Star Wars mixed with D&D...in addition to a book for the player and the GM, the third book would be a general sourcebook for sci-fi space adventure. Sticking with the idea that we are making (up) a generic game, we would have an additional 5 to 10 Alien PC Species not in the Player book, a dozen alien creatures of a helpful or adversarial nature, 5 PC style starships (freighters, scouts, etc.), a few capital ships and starfighters, 6 robots and a host of general equipment. Since the GM book would have the systems for creating all of the above you could basically play indefinitely with just the three main books. Sound familiar? Again, only Star Wars D6 ever really got it close to perfect. Alternity tried but Alternity suffered from being a TSR/WotC Sci-Fi game and all that entails. AD Barking Alien [/QUOTE]
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