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General Tabletop Discussion
*TTRPGs General
What Science Fiction Games are being played these days?
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<blockquote data-quote="pawsplay" data-source="post: 4997809" data-attributes="member: 15538"><p>If you like d20-based game, I'll go ahead and pitch Dawning Star for d20 Future. Disclosure: I consulted on it. But it's a fun, adventure-heavy setting with some space operatic elements, but most of the places where there's science, we tried to make it good science. </p><p></p><p>Apart from that... the big problem with writing, publishing, and selling a sci-fi game is that GURPS is already a nearly ideal game for so many premises and is better supported, across the SF branch of the line, than many dedicated SF games. Until the most recent version of Star Hero, there wasn't even a comparable product out there for generic science-fiction. Transhuman Space (just one GURPS setting) is a surging fountain of SF awesomeness, while Ultra-Tech and Bio-Tech have enough goodies to power an entire Sid Meier's Alpha Centauri game (but of course... that's a published GURPS setting, too). </p><p></p><p>So basically, if you like SF and you like gaming, buy GURPS 4e and the high-tech sourcebooks. If it turns out you don't like GURPS, you still own a great library of useful resources. </p><p></p><p>In terms of what else is out there and viable... D6 Space is nice, but has little in the way of published settings. A gear-heavy PL8 Mutants & Masterminds game is plausible. Hero System is of course quite good for either space opera or a skill-based game (a little clunky for more technology-heavy games). Star Wars Saga is obviously still being played by someone, although I personally abandoned it and I've seen a nice little stack of sourcebooks piling up at at the used book store.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4997809, member: 15538"] If you like d20-based game, I'll go ahead and pitch Dawning Star for d20 Future. Disclosure: I consulted on it. But it's a fun, adventure-heavy setting with some space operatic elements, but most of the places where there's science, we tried to make it good science. Apart from that... the big problem with writing, publishing, and selling a sci-fi game is that GURPS is already a nearly ideal game for so many premises and is better supported, across the SF branch of the line, than many dedicated SF games. Until the most recent version of Star Hero, there wasn't even a comparable product out there for generic science-fiction. Transhuman Space (just one GURPS setting) is a surging fountain of SF awesomeness, while Ultra-Tech and Bio-Tech have enough goodies to power an entire Sid Meier's Alpha Centauri game (but of course... that's a published GURPS setting, too). So basically, if you like SF and you like gaming, buy GURPS 4e and the high-tech sourcebooks. If it turns out you don't like GURPS, you still own a great library of useful resources. In terms of what else is out there and viable... D6 Space is nice, but has little in the way of published settings. A gear-heavy PL8 Mutants & Masterminds game is plausible. Hero System is of course quite good for either space opera or a skill-based game (a little clunky for more technology-heavy games). Star Wars Saga is obviously still being played by someone, although I personally abandoned it and I've seen a nice little stack of sourcebooks piling up at at the used book store. [/QUOTE]
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