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What separates a sandbox adventure from an AP?
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<blockquote data-quote="Sacrosanct" data-source="post: 6550724" data-attributes="member: 15700"><p>Sandbox vs AP:</p><p></p><p>In a sandbox, you're more of creating a game world with a scale that you want; local, regional, etc. There will be descriptions of major inhabitants and their interactions with each other, and probably a list of various plot hooks and such that aren't necessarily related to each other. Players are free to interact with whoever they want, however they want, and form alliances and follow whatever plot hooks they want. Additionally, and maybe this is more of an old school way of thinking, but the areas aren't divided into level appropriate for whatever level the PCs are. I.e., there's nothing stopping the level 3 PCs from venturing into the mountains and encountering giants if that's what they really want to do. In my experience, APs are very much "you complete this section and get to this level before you can go to this other area". Players end up in level appropriate areas by researching the areas they are going to <em>before</em> going there, and deciding which areas to avoid and which to explore. This should be controlled by the players, not by the DM changing things up trying to enforce balance. I.e., living game world that runs just fine outside of the PC decisions. The dragon in the hills didn't suddenly disappear because a lower level party decided to go there.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6550724, member: 15700"] Sandbox vs AP: In a sandbox, you're more of creating a game world with a scale that you want; local, regional, etc. There will be descriptions of major inhabitants and their interactions with each other, and probably a list of various plot hooks and such that aren't necessarily related to each other. Players are free to interact with whoever they want, however they want, and form alliances and follow whatever plot hooks they want. Additionally, and maybe this is more of an old school way of thinking, but the areas aren't divided into level appropriate for whatever level the PCs are. I.e., there's nothing stopping the level 3 PCs from venturing into the mountains and encountering giants if that's what they really want to do. In my experience, APs are very much "you complete this section and get to this level before you can go to this other area". Players end up in level appropriate areas by researching the areas they are going to [i]before[/i] going there, and deciding which areas to avoid and which to explore. This should be controlled by the players, not by the DM changing things up trying to enforce balance. I.e., living game world that runs just fine outside of the PC decisions. The dragon in the hills didn't suddenly disappear because a lower level party decided to go there. [/QUOTE]
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