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General Tabletop Discussion
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What separates a sandbox adventure from an AP?
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<blockquote data-quote="AxisofJedi" data-source="post: 6552387" data-attributes="member: 6789720"><p>You never eliminate railroading, EVER. You can only minimize it, keep whittling it down with experience. The key is to make sure your PC's have choices and options every step of the way. Be that during a combat encounter or roleplaying encounter, and if they make there own choice instead of using one of yours, even better.</p><p></p><p>Whether its a pre-written module or a "Sandbox" style campaign. There are still rails. To get from page 1 to the end of the book, gotta stay on the rails somehow to get to the end. If its a "Sandbox", well there is only so much sand, and the box is only so big.</p><p>None of this is a bad thing, it simply is what it is. You'll never eliminate railroading ever. But as a DM there are things you can do and techniques to use to ensure your PC's have as many options and choices as possible, and let the PC's feel that their actions help steer the world they are in in some fashion. IMO</p></blockquote><p></p>
[QUOTE="AxisofJedi, post: 6552387, member: 6789720"] You never eliminate railroading, EVER. You can only minimize it, keep whittling it down with experience. The key is to make sure your PC's have choices and options every step of the way. Be that during a combat encounter or roleplaying encounter, and if they make there own choice instead of using one of yours, even better. Whether its a pre-written module or a "Sandbox" style campaign. There are still rails. To get from page 1 to the end of the book, gotta stay on the rails somehow to get to the end. If its a "Sandbox", well there is only so much sand, and the box is only so big. None of this is a bad thing, it simply is what it is. You'll never eliminate railroading ever. But as a DM there are things you can do and techniques to use to ensure your PC's have as many options and choices as possible, and let the PC's feel that their actions help steer the world they are in in some fashion. IMO [/QUOTE]
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What separates a sandbox adventure from an AP?
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