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What separates a sandbox adventure from an AP?
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<blockquote data-quote="Mark CMG" data-source="post: 6552696" data-attributes="member: 10479"><p>I've always felt that Railroad and Sandbox were part of a continuum. Story can come out of either but more of it is pre-written in a Railroad. A Sandbox is more about the GM including setting elements (things, places, and people [inclusive of their motivations and plans]) and allowing the characters introduced by the players to develop a story through their choices and actions. A Railroad has one (or possibly a few) potential stories in which the player characters play a part but have fewer meaningful choices, sometimes none in extreme cases.</p><p></p><p>In a Railroad, there is a better chance for a coherent, engaging story to come about as a result of gameplay due to so much of it being pre-written. Sometimes the story yielded by Sandbox play can be little more than the player characters going here and there, killing some things, and taking some stuff. Players have different expectations when they sit down to a table. Some players prefer being somewhere in particular along the continuum and many have a range in which they enjoy playing, sometimes way out to both extremes of the Sandbox / Railroad continuum. That's been my experience, anyway.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 6552696, member: 10479"] I've always felt that Railroad and Sandbox were part of a continuum. Story can come out of either but more of it is pre-written in a Railroad. A Sandbox is more about the GM including setting elements (things, places, and people [inclusive of their motivations and plans]) and allowing the characters introduced by the players to develop a story through their choices and actions. A Railroad has one (or possibly a few) potential stories in which the player characters play a part but have fewer meaningful choices, sometimes none in extreme cases. In a Railroad, there is a better chance for a coherent, engaging story to come about as a result of gameplay due to so much of it being pre-written. Sometimes the story yielded by Sandbox play can be little more than the player characters going here and there, killing some things, and taking some stuff. Players have different expectations when they sit down to a table. Some players prefer being somewhere in particular along the continuum and many have a range in which they enjoy playing, sometimes way out to both extremes of the Sandbox / Railroad continuum. That's been my experience, anyway. [/QUOTE]
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What separates a sandbox adventure from an AP?
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