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What separates a sandbox adventure from an AP?
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<blockquote data-quote="Lanefan" data-source="post: 6554175" data-attributes="member: 29398"><p>Where I mean it as a somewhat-connected series of adventures designed to be *part of* the greater campaign.</p><p></p><p>An example from early in my current campaign. After the first adventure the party split into two (meaning I'd now be running 2 nights a week, no problem). One of those groups went into a stand-alone adventure, followed by a second disconnected stand-alone adventure that was intended to (and did) set up the 5-adventure "Fires" path (or series) that followed; five discrete adventures in a common theme and story the last of which cannot be done without first doing the other four. After that path was done the party split again; some characters retired, others went into other parties...a few are still active today...but the campaign continued.</p><p></p><p>To me, Fires isn't any less an adventure path just because it wasn't the whole campaign.</p><p></p><p>Depends. If it doesn't matter in which order the events occur (or whether they occur at all) it's hard to call it a railroad.</p><p></p><p>Let's take a dungeon where the DM hopes to run the party through events A-H in order. Now yes, if the adventure is set up to fail unless that order is followed and allthe events are hit, you're on rails. But if things can work out just fine if the party do it in order D-G-B-F-E (either accidentally or by intentional choice) and skip A C and H entirely, no railroad.</p><p></p><p>It comes down to whether a DM is willing to allow her players to completely miss something important in a dungeon, and have her world suffer the consequences (if any).</p><p></p><p>Lan-"come on baby, do the locomotion"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6554175, member: 29398"] Where I mean it as a somewhat-connected series of adventures designed to be *part of* the greater campaign. An example from early in my current campaign. After the first adventure the party split into two (meaning I'd now be running 2 nights a week, no problem). One of those groups went into a stand-alone adventure, followed by a second disconnected stand-alone adventure that was intended to (and did) set up the 5-adventure "Fires" path (or series) that followed; five discrete adventures in a common theme and story the last of which cannot be done without first doing the other four. After that path was done the party split again; some characters retired, others went into other parties...a few are still active today...but the campaign continued. To me, Fires isn't any less an adventure path just because it wasn't the whole campaign. Depends. If it doesn't matter in which order the events occur (or whether they occur at all) it's hard to call it a railroad. Let's take a dungeon where the DM hopes to run the party through events A-H in order. Now yes, if the adventure is set up to fail unless that order is followed and allthe events are hit, you're on rails. But if things can work out just fine if the party do it in order D-G-B-F-E (either accidentally or by intentional choice) and skip A C and H entirely, no railroad. It comes down to whether a DM is willing to allow her players to completely miss something important in a dungeon, and have her world suffer the consequences (if any). Lan-"come on baby, do the locomotion"-efan [/QUOTE]
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What separates a sandbox adventure from an AP?
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