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What separates a sandbox adventure from an AP?
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<blockquote data-quote="pemerton" data-source="post: 6554260" data-attributes="member: 42582"><p>Agreed. But at that point we don't really have an event-based adventure. We have a series of ideas on the part of the GM about ways in which to confront the PCs (and thereby the players) - in your post you use the word "hope".</p><p></p><p>Once we work out that this is how we're going to run our game - and it's a fine way - the next question is what sort of prep and what sort of approach makes sense for it. You're probably not going to write up a whole slew of events in detail that may or may not get used. It might be better to prepare some material that lets you come up with events on the spur of the moment in response to what the players are doing.</p><p></p><p>For my part, the sort of material that I prepare includes maps (generally taken from modules), NPCs with stats, and notes on who is related to who, and how, so that I can adjudicate ramifications of player choices and bring the right sort of NPCs into play in response.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6554260, member: 42582"] Agreed. But at that point we don't really have an event-based adventure. We have a series of ideas on the part of the GM about ways in which to confront the PCs (and thereby the players) - in your post you use the word "hope". Once we work out that this is how we're going to run our game - and it's a fine way - the next question is what sort of prep and what sort of approach makes sense for it. You're probably not going to write up a whole slew of events in detail that may or may not get used. It might be better to prepare some material that lets you come up with events on the spur of the moment in response to what the players are doing. For my part, the sort of material that I prepare includes maps (generally taken from modules), NPCs with stats, and notes on who is related to who, and how, so that I can adjudicate ramifications of player choices and bring the right sort of NPCs into play in response. [/QUOTE]
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What separates a sandbox adventure from an AP?
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