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What separates a sandbox adventure from an AP?
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<blockquote data-quote="S'mon" data-source="post: 6555059" data-attributes="member: 463"><p>Paizo APs do want you starting at 1st level, but they often do allow for chunks to be skipped (I left out Book 4 of Curse of the Crimson Throne) and other stuff added in (my players went to Kaer Maga instead). I had a great time running Book 1 of Rise of the Runelords as a sandbox -using 1e AD&D rules, so the PCs didn't out-level the adventure - with tons of extra Sandpoint stuff added in.</p><p></p><p>IME esp from the London D&D Meetup, from what I've seen of AP campaigns:</p><p>1. Most commonly the campaign trails off and dies prior to completing the AP.</p><p>2. Next most commonly the group completes the AP and ends the campaign.</p><p>3. Least commonly the group keeps playing the campaign after conclusion of the AP.</p><p></p><p>The 1e proto-APs (Slave Lords, GDQ) are much better suited to forming just part of a campaign.</p><p>Paizo APs by design at least tentpole the campaign - you can add & subtract stuff around the </p><p>main pole, but you can't ignore it without abandoning the AP. And they tend not to be </p><p>designed well for starting at Book 3 or Book 5 with higher level PCs.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6555059, member: 463"] Paizo APs do want you starting at 1st level, but they often do allow for chunks to be skipped (I left out Book 4 of Curse of the Crimson Throne) and other stuff added in (my players went to Kaer Maga instead). I had a great time running Book 1 of Rise of the Runelords as a sandbox -using 1e AD&D rules, so the PCs didn't out-level the adventure - with tons of extra Sandpoint stuff added in. IME esp from the London D&D Meetup, from what I've seen of AP campaigns: 1. Most commonly the campaign trails off and dies prior to completing the AP. 2. Next most commonly the group completes the AP and ends the campaign. 3. Least commonly the group keeps playing the campaign after conclusion of the AP. The 1e proto-APs (Slave Lords, GDQ) are much better suited to forming just part of a campaign. Paizo APs by design at least tentpole the campaign - you can add & subtract stuff around the main pole, but you can't ignore it without abandoning the AP. And they tend not to be designed well for starting at Book 3 or Book 5 with higher level PCs. [/QUOTE]
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What separates a sandbox adventure from an AP?
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