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Community
General Tabletop Discussion
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What separates a sandbox adventure from an AP?
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<blockquote data-quote="Mhyr" data-source="post: 6570385" data-attributes="member: 6791633"><p>I know this not exactly OT, but:</p><p></p><p>Running LMoP for my group I planned to switch to Episode 5 of HotDQ. Now <em>Princes of the Apocalypse</em> looks really interesting, as we enjoy the sandboxy style of the Starter Set-Adventure immensely. Coming from <em>Pathfinder</em> (APs and RPG) the change of campaign structure from "string to hex“ is somewhat relieving.</p><p></p><p>So players and DM really enjoy the small sandbox, but we have a relatively large group of 7+1 and therefore don’t come together completely very often. We have some "core players“ and some sporadic ones. That is okay, but even after 11 sessions the character levels drift apart.</p><p></p><p>I really like the idea of XP, but leveling after certain milestones worked far better for our group in the more or less linear structure of the <em>Pathfinder</em></p><p> APs. Now we adventure in a sandbox and I find it very difficult to make out the proper milestones, because IMHO there should be places that are too dangerous for rookies.</p><p></p><p>For example (LMoP-spoilers ahead): The party dealt with most of the Spider’s Web encounter areas and know the location of Wave Eco Cave. They haven’t been to Conyberry, Old Owl Well and Wyvern Tor yet.</p><p></p><p>One PC is lvl 4 all the others are lvl 3. Half of them right at the beginning of the level. The module advises Wave Eco Cave for a party of lvl 4.</p><p></p><p>It might work this time, if enough players show up, but on the long run I sense a disturbance in the force...</p><p></p><p>I just don’t want to give up the sandbox because of our gaming group composition as we all like this hexy thing so much!</p></blockquote><p></p>
[QUOTE="Mhyr, post: 6570385, member: 6791633"] I know this not exactly OT, but: Running LMoP for my group I planned to switch to Episode 5 of HotDQ. Now [I]Princes of the Apocalypse[/I] looks really interesting, as we enjoy the sandboxy style of the Starter Set-Adventure immensely. Coming from [I]Pathfinder[/I] (APs and RPG) the change of campaign structure from "string to hex“ is somewhat relieving. So players and DM really enjoy the small sandbox, but we have a relatively large group of 7+1 and therefore don’t come together completely very often. We have some "core players“ and some sporadic ones. That is okay, but even after 11 sessions the character levels drift apart. I really like the idea of XP, but leveling after certain milestones worked far better for our group in the more or less linear structure of the [I]Pathfinder[/I] APs. Now we adventure in a sandbox and I find it very difficult to make out the proper milestones, because IMHO there should be places that are too dangerous for rookies. For example (LMoP-spoilers ahead): The party dealt with most of the Spider’s Web encounter areas and know the location of Wave Eco Cave. They haven’t been to Conyberry, Old Owl Well and Wyvern Tor yet. One PC is lvl 4 all the others are lvl 3. Half of them right at the beginning of the level. The module advises Wave Eco Cave for a party of lvl 4. It might work this time, if enough players show up, but on the long run I sense a disturbance in the force... I just don’t want to give up the sandbox because of our gaming group composition as we all like this hexy thing so much! [/QUOTE]
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