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General Tabletop Discussion
*TTRPGs General
What set of OGC rules do you favor most?
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<blockquote data-quote="Angel Tarragon" data-source="post: 2657643" data-attributes="member: 23733"><p>Easily Modern. Don't get me wrong, I love DnD with a passion and it has a special place in my heart, but the Modern content allows for easy modification for use in just about <strong>any</strong> game and that includes fantasy. Look at it this way: We have Grim Tales which breaks down DND class features into talents, the Second World Sourcebook which expands on Urban Arcana's idea of the Shadow World and links our world to almost any fantasy game and there is Malladins Gate Dark Lore rules which integrates the best of modern with the best of DnD. </p><p></p><p>The modern content allows for a lot of freedom and leeway in the creation of material for any genre. If it weren't for people with unique vision (I'm looking at you Wulf Ratbane) and the talent to execute, the future of roleplaying would be Grim indeed.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 2657643, member: 23733"] Easily Modern. Don't get me wrong, I love DnD with a passion and it has a special place in my heart, but the Modern content allows for easy modification for use in just about [B]any[/B] game and that includes fantasy. Look at it this way: We have Grim Tales which breaks down DND class features into talents, the Second World Sourcebook which expands on Urban Arcana's idea of the Shadow World and links our world to almost any fantasy game and there is Malladins Gate Dark Lore rules which integrates the best of modern with the best of DnD. The modern content allows for a lot of freedom and leeway in the creation of material for any genre. If it weren't for people with unique vision (I'm looking at you Wulf Ratbane) and the talent to execute, the future of roleplaying would be Grim indeed. [/QUOTE]
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Community
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What set of OGC rules do you favor most?
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