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What setting would grab your attention?
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<blockquote data-quote="steeldragons" data-source="post: 5454001" data-attributes="member: 92511"><p>I'm a high magic-fan. Doesn't have to be omnipresent...but magic should be available and usable to great effect...even if only through items.</p><p></p><p>That and/or psychic powers. But something should be usable for me outside of swords and arrows. </p><p></p><p>Technology, in general, is not a draw. "Modern day" isn't really a draw. I want fantasy and escapism. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>But a dichotomy works. Long as the magic is there and understandable. Kitsune's suggestion of a mix of steampunk and high magic would interest me. But pitch me a straight "steampunk" with no magic or psionics (available for the players, I mean) and I'm likely to take a pass. </p><p></p><p>I can get down with pretty much anything terrain-wise, climate-wise, monsters/enemies-wise, races-wise. I'm apt to choose a fairly standard race for myself, but I'm not likely to turn down a setting based on available races unless you tell me what I <em>have</em> to be. i.e. "All PCs in this campaign must be human...or dwarves or whatever" Don't like that much for a setting I'll be spending a lot of time in/on. For a one-shot or limited run "all halfling group", for example, is fine...but not if we're going to really work/explore a major campaign setting. I dunno...I'm a sucker for diversity, I guess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>An' I does likes me role-playing. So if it's going to be a straight combat-fest, then again, no thanks. One-shot...or the occasional "hack-n-slash" dungeon delve is good/nostalgic/fun from time to time. But for a prolonged campaign setting, I'm going to need/want some NPC interactions, political and/or international intrigue, mysteries, something to work my brain along with my sword-arm is definitely preferable.</p><p></p><p>And Details! Details! Details! Immerse me in the world. Engage my imagination that I don't see my character existing anywhere else.</p><p></p><p>Annnnd...eh...I guess that's it. It can be done a million different ways...but make sure there's magic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5454001, member: 92511"] I'm a high magic-fan. Doesn't have to be omnipresent...but magic should be available and usable to great effect...even if only through items. That and/or psychic powers. But something should be usable for me outside of swords and arrows. Technology, in general, is not a draw. "Modern day" isn't really a draw. I want fantasy and escapism. :D But a dichotomy works. Long as the magic is there and understandable. Kitsune's suggestion of a mix of steampunk and high magic would interest me. But pitch me a straight "steampunk" with no magic or psionics (available for the players, I mean) and I'm likely to take a pass. I can get down with pretty much anything terrain-wise, climate-wise, monsters/enemies-wise, races-wise. I'm apt to choose a fairly standard race for myself, but I'm not likely to turn down a setting based on available races unless you tell me what I [I]have[/I] to be. i.e. "All PCs in this campaign must be human...or dwarves or whatever" Don't like that much for a setting I'll be spending a lot of time in/on. For a one-shot or limited run "all halfling group", for example, is fine...but not if we're going to really work/explore a major campaign setting. I dunno...I'm a sucker for diversity, I guess. :) An' I does likes me role-playing. So if it's going to be a straight combat-fest, then again, no thanks. One-shot...or the occasional "hack-n-slash" dungeon delve is good/nostalgic/fun from time to time. But for a prolonged campaign setting, I'm going to need/want some NPC interactions, political and/or international intrigue, mysteries, something to work my brain along with my sword-arm is definitely preferable. And Details! Details! Details! Immerse me in the world. Engage my imagination that I don't see my character existing anywhere else. Annnnd...eh...I guess that's it. It can be done a million different ways...but make sure there's magic. ;) --Steel Dragons [/QUOTE]
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