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<blockquote data-quote="Space Jockey" data-source="post: 6766351" data-attributes="member: 6801254"><p>Other than Gamma World, I really want to see more diversification in storytelling from Wizards. Part of the reason why I love Paizo's Adventure Paths is that they're all thematically different, even if those differences appear minor. Paizo has had:</p><p></p><p>-An adventure path based off of Russian fairy tales, where you must free Baba Yaga from her own daughter. Oh yeah, and you must confront Rasputin. Yes, <em>that</em> Rasputin. <em>On World War I-era Earth.</em></p><p></p><p>-an ancient Egypt-inspired Adventure Path. 'Nuff said.</p><p></p><p>-An adventure path set in a land where a spaceship (not a Spelljammer magicship, and honest to god, city-sized sci-fi starship) crashed straight into barbarianland and the main villains of the game are artificial intelligences who can grant divine spells to their followers. By far my favorite.</p><p></p><p>-Pirate adventure path. Also 'nuff said.</p><p></p><p>Wizards has had</p><p></p><p>-Forgotten Realms</p><p></p><p>-Forgotten Realms</p><p></p><p>-Forgotten Realms</p><p></p><p>-Forgotten Realms</p><p></p><p>And that's it. I know their strategy nowadays is to take their time and quality>quantity, but I'm far more interested in Dark Sun and Eberron as a setting than I am Forgotten Realms. If anyone claims that Eberron and Dark Sun are anywhere near Tolkein-esque I will fight you IRL with plastic sporks.</p></blockquote><p></p>
[QUOTE="Space Jockey, post: 6766351, member: 6801254"] Other than Gamma World, I really want to see more diversification in storytelling from Wizards. Part of the reason why I love Paizo's Adventure Paths is that they're all thematically different, even if those differences appear minor. Paizo has had: -An adventure path based off of Russian fairy tales, where you must free Baba Yaga from her own daughter. Oh yeah, and you must confront Rasputin. Yes, [I]that[/I] Rasputin. [I]On World War I-era Earth.[/I] -an ancient Egypt-inspired Adventure Path. 'Nuff said. -An adventure path set in a land where a spaceship (not a Spelljammer magicship, and honest to god, city-sized sci-fi starship) crashed straight into barbarianland and the main villains of the game are artificial intelligences who can grant divine spells to their followers. By far my favorite. -Pirate adventure path. Also 'nuff said. Wizards has had -Forgotten Realms -Forgotten Realms -Forgotten Realms -Forgotten Realms And that's it. I know their strategy nowadays is to take their time and quality>quantity, but I'm far more interested in Dark Sun and Eberron as a setting than I am Forgotten Realms. If anyone claims that Eberron and Dark Sun are anywhere near Tolkein-esque I will fight you IRL with plastic sporks. [/QUOTE]
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