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General Tabletop Discussion
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What settings would you like to see in 5e?
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<blockquote data-quote="Charles Rampant" data-source="post: 6992365" data-attributes="member: 32659"><p>Warcraft's setting of Azeroth was already converted into a D&D setting, with a book (or line of books?) back in 3e's OGL days. It was somewhat questionable, mechanically - every single race had multiple ECL adjustments due to being horrifically OP - but the idea is an intrinsically sound one. After all, Warcraft and D&D look mostly the same anyway, thanks to being mutually inspiring to each other. </p><p></p><p>Most novel settings suffer from the fact that they just don't have the variety to suit a D&D setting. The reason that Forgotten Realms looks so mad and inconsistent is because each part of the world is trying to give a different adventure type (Icewind Dale for vikings, Dalelands for rustic good guys against hegemonic bad guys, etc). The consistency that most novel settings have is the very reason why they would suck as D&D settings, since generally you only have a half-dozen bad guy types and only one fire in the iron, as far as potential plot hooks go. Think about the Wheel of Time; from the first seven, which is as far as I've gotten, you basically have five types of enemy: </p><p></p><p>Aiel (Berzerkers)</p><p>Trolloc (Orcs)</p><p>The Shadow Guys who are Definitely Not Nazgul (Wraiths)</p><p>Forsaken (Archmages) </p><p>Human Soldiers (Guards)</p><p></p><p>That is perfectly good for a novel, but it sucks pretty bad for a game where you might have three fights per session, and really want some variety in them.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 6992365, member: 32659"] Warcraft's setting of Azeroth was already converted into a D&D setting, with a book (or line of books?) back in 3e's OGL days. It was somewhat questionable, mechanically - every single race had multiple ECL adjustments due to being horrifically OP - but the idea is an intrinsically sound one. After all, Warcraft and D&D look mostly the same anyway, thanks to being mutually inspiring to each other. Most novel settings suffer from the fact that they just don't have the variety to suit a D&D setting. The reason that Forgotten Realms looks so mad and inconsistent is because each part of the world is trying to give a different adventure type (Icewind Dale for vikings, Dalelands for rustic good guys against hegemonic bad guys, etc). The consistency that most novel settings have is the very reason why they would suck as D&D settings, since generally you only have a half-dozen bad guy types and only one fire in the iron, as far as potential plot hooks go. Think about the Wheel of Time; from the first seven, which is as far as I've gotten, you basically have five types of enemy: Aiel (Berzerkers) Trolloc (Orcs) The Shadow Guys who are Definitely Not Nazgul (Wraiths) Forsaken (Archmages) Human Soldiers (Guards) That is perfectly good for a novel, but it sucks pretty bad for a game where you might have three fights per session, and really want some variety in them. [/QUOTE]
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Community
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What settings would you like to see in 5e?
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