Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Seven Classes Would You Keep? (and why!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leatherhead" data-source="post: 7834309" data-attributes="member: 53176"><p>So here it goes:</p><p>We can get rid of the Cleric, it's kind of a mish-mash of themes that would be better suited as a subclass for each other class.</p><p></p><p>The Rogue, well it only really serves as a way to tell Fighters that they aren't allowed to be good at skills. Merging the two means you have a mundane class that is good both in and out of combat, which is what most people really want when they start griping on about magic.</p><p></p><p>Sorcerer and Warlock could also be merged, albeit more evenly. Invocations would could be flavored as Mutations to make sorcerers more powerful and diverse, while Metamagic would help the warlock problem of spamming the same spells over and over.</p><p></p><p>At this point I have technically removed 5 classes, but replaced them with two new ones.</p><p>So to make the list down to 7 classes, I guess I would have to take out the Paladin (which is just Fighter+ Divine), and I guess the Monk? Monk has always been kind of a outlier class, just make it so Fighters are competent at punching things and call it a day.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7834309, member: 53176"] So here it goes: We can get rid of the Cleric, it's kind of a mish-mash of themes that would be better suited as a subclass for each other class. The Rogue, well it only really serves as a way to tell Fighters that they aren't allowed to be good at skills. Merging the two means you have a mundane class that is good both in and out of combat, which is what most people really want when they start griping on about magic. Sorcerer and Warlock could also be merged, albeit more evenly. Invocations would could be flavored as Mutations to make sorcerers more powerful and diverse, while Metamagic would help the warlock problem of spamming the same spells over and over. At this point I have technically removed 5 classes, but replaced them with two new ones. So to make the list down to 7 classes, I guess I would have to take out the Paladin (which is just Fighter+ Divine), and I guess the Monk? Monk has always been kind of a outlier class, just make it so Fighters are competent at punching things and call it a day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Seven Classes Would You Keep? (and why!)
Top