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General Tabletop Discussion
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What Seven Classes Would You Keep? (and why!)
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<blockquote data-quote="The Crimson Binome" data-source="post: 7834760" data-attributes="member: 6775031"><p>Druids and warlocks are variant clerics with unjustifiably distinct mechanics. They have no good reason to exist.</p><p></p><p>I would want to keep the bard, since they are narratively distinct from the other classes, but their mechanics in this edition are really bad. If that's all they're bringing to the table, then you could cover them by playing a wizard and giving them the appropriate background.</p><p></p><p>While paladin and ranger could theoretically be covered by multiclassing a fighter with a cleric, we're still preserving the core of 5E in this assumption, which means multiclassing can't be assumed. Paladin and ranger are in.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7834760, member: 6775031"] Druids and warlocks are variant clerics with unjustifiably distinct mechanics. They have no good reason to exist. I would want to keep the bard, since they are narratively distinct from the other classes, but their mechanics in this edition are really bad. If that's all they're bringing to the table, then you could cover them by playing a wizard and giving them the appropriate background. While paladin and ranger could theoretically be covered by multiclassing a fighter with a cleric, we're still preserving the core of 5E in this assumption, which means multiclassing can't be assumed. Paladin and ranger are in. [/QUOTE]
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What Seven Classes Would You Keep? (and why!)
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