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General Tabletop Discussion
*Dungeons & Dragons
What Seven Classes Would You Keep? (and why!)
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<blockquote data-quote="TiwazTyrsfist" data-source="post: 7838633" data-attributes="member: 70582"><p>Bard</p><p>Cleric</p><p>Druid</p><p>Fighter</p><p>Rogue</p><p>Warlock</p><p>Wizard</p><p></p><p>Fighter, Rogue, Wizard - These are the play archetypes. Combat Guy, Skill Monkey, Magic User.</p><p></p><p>Barbarian, Monk, Paladin, and Ranger ALL get dumped because a decent version could be made of each of these as Fighter Subclasses.</p><p></p><p>Sorcerer and Wizard are so similar, if we're cutting we CLEARLY only need one. I prefer Wizard if we can't keep both because more utility.</p><p></p><p>Honestly, if I had to cut another class, I'd cut Cleric and make a "White Mage" wizard subclass that got heal spells but maybe no evocation spells (lose their better blasting spells). But since I've ALREADY CUT 5 classes, we keep Cleric</p><p></p><p>Druid, Warlock, and Bard get kept because they each have a unique power set that I feel would be hard to fully capture with a subclass of one of the others.</p><p>Druid - Shape Shifting (I would honestly be OK with Druid losing most or all spell casting for increased Wild Shape)</p><p>Warlock - Magic system works very differently from the Wizard/Sorcerer/Cleric/Druid paradigm</p><p>Bard - The much maligned All Arounder, whom people hate because they are better at your job than you are. Cutting the Bard is the act of a Coward, Bully, and Fool. Fight me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="TiwazTyrsfist, post: 7838633, member: 70582"] Bard Cleric Druid Fighter Rogue Warlock Wizard Fighter, Rogue, Wizard - These are the play archetypes. Combat Guy, Skill Monkey, Magic User. Barbarian, Monk, Paladin, and Ranger ALL get dumped because a decent version could be made of each of these as Fighter Subclasses. Sorcerer and Wizard are so similar, if we're cutting we CLEARLY only need one. I prefer Wizard if we can't keep both because more utility. Honestly, if I had to cut another class, I'd cut Cleric and make a "White Mage" wizard subclass that got heal spells but maybe no evocation spells (lose their better blasting spells). But since I've ALREADY CUT 5 classes, we keep Cleric Druid, Warlock, and Bard get kept because they each have a unique power set that I feel would be hard to fully capture with a subclass of one of the others. Druid - Shape Shifting (I would honestly be OK with Druid losing most or all spell casting for increased Wild Shape) Warlock - Magic system works very differently from the Wizard/Sorcerer/Cleric/Druid paradigm Bard - The much maligned All Arounder, whom people hate because they are better at your job than you are. Cutting the Bard is the act of a Coward, Bully, and Fool. Fight me. :P [/QUOTE]
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What Seven Classes Would You Keep? (and why!)
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