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General Tabletop Discussion
*Dungeons & Dragons
What Seven Classes Would You Keep? (and why!)
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<blockquote data-quote="MostlyHarmless42" data-source="post: 7839575" data-attributes="member: 6845520"><p>So I don't think that this question is as easily answered as "we can remove x or y class", at least not if we wish to cover as many archetypes (in the character sense, not the game term for subclasses) of characters as possible and not make changes to existing classes. I was tempted to vote "other" to this and suggest a complete removal of classes period and just have players take abilities a la Carte with prerequisites.</p><p></p><p>...a less complete overhaul would still require major revisions. Paladin, Ranger, Bard, and Barbarian could be rolled into Cleric, Druid, Sorcerer/Rogue, and Fighter respectively without losing <em>too</em> much as archetypes, albeit I see no issue with them existing.</p><p></p><p>I have also long argued that I kind of wish that warlock and sorcerer were one class using a combination of metamagic and pact casting as their mechanic. Flavor wise you'd either pick a patron or origin for you magic; both get their from an external force, it really just depends on how many generations back and whether or not the source is sentient.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7839575, member: 6845520"] So I don't think that this question is as easily answered as "we can remove x or y class", at least not if we wish to cover as many archetypes (in the character sense, not the game term for subclasses) of characters as possible and not make changes to existing classes. I was tempted to vote "other" to this and suggest a complete removal of classes period and just have players take abilities a la Carte with prerequisites. ...a less complete overhaul would still require major revisions. Paladin, Ranger, Bard, and Barbarian could be rolled into Cleric, Druid, Sorcerer/Rogue, and Fighter respectively without losing [I]too[/I] much as archetypes, albeit I see no issue with them existing. I have also long argued that I kind of wish that warlock and sorcerer were one class using a combination of metamagic and pact casting as their mechanic. Flavor wise you'd either pick a patron or origin for you magic; both get their from an external force, it really just depends on how many generations back and whether or not the source is sentient. [/QUOTE]
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What Seven Classes Would You Keep? (and why!)
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