Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What should 10th-level characters look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ZombieRoboNinja" data-source="post: 5968997" data-attributes="member: 54843"><p><strong>Level 10 Wizard</strong></p><p>HP: 35 (+2 per level, +1 from extra Con)</p><p>HD: 10d4</p><p>AC: 12 (+1 from added Dex)</p><p>Abilities: Str 8, Dex 14, Con 15, Int 19, Wis 12, Cha 10 </p><p> (+1 Dex, +1 Con, +2 Int from 4e-style ability bonuses (pick 2 at level 4 and 8))</p><p></p><p>Attacks: spells +7 (+1 from higher Int)</p><p>Spell DC: 14 (+1 from higher Int)</p><p></p><p>Spells/day: 4/4/4/4/4/4, BUT maximum 10/day. (I'm assuming they'll keep the spell slots going a la 3e but put a blanket cap on spells/day, to maintain a "sweet spot." I arbitrarily set it at INT modifier + 1/2 levels.)</p><p></p><p>Skill Training: At level 6, due to all you've learned in your travels, you gain training in one additional skill of your choice. (Just makes sense to me. If that rogue can't learn to spot enemies after getting ambushed for 5 friggin' levels, he doesn't deserve to keep breathing.)</p><p></p><p>Skill Mastery: At level 10, you gain a +5 bonus instead of +3 for all trained skills. (It was vaguely mentioned that trained skills improve with level.)</p><p></p><p>Class features: None. (It's a wizard!)</p><p></p><p>Feats/Themes: 1 more from "Magic-User," plus feats at levels 6, 8, and 10 from a second theme:</p><p></p><p>Level 5: "Spell Flair." Pick one spell you know; whenever you cast it, your attack roll or save DC is boosted by +2 OR you can maximize all dice. (This one was specifically mentioned in a dev blog or article.)</p><p></p><p>Level 6: Advanced Theme: Evoker. "You are a master of evocations, raining down elemental destruction upon your foes." (This theme and all the feats that follow are utter guesses by me.)</p><p></p><p>Level 6 Theme Feat: Evocation Specialty. You receive a +2 bonus to attack rolls and save DCs on all evocations, and a -1 penalty to attacks rolls and save DCs for all other wizard spells.</p><p></p><p>Level 8 Theme Feat: Precise Evoker. Once a day, you can reroll an attack roll made while casting a single evocation, or force one or more enemies to reroll their saving throws against that spell.</p><p></p><p>Level 10 Theme Feat: Element Shift. You can prepare any spell that makes use of elemental power (fire, cold, air/lightning, or earth) so that it makes use of a different element instead. (So a fireball can be prepared as a lightning ball.) In addition, you may permanently change the elemental power of one cantrip you know. (So you can change your "burning hands" cantrip to "freezing hands.")</p><p></p><p><strong>Notes</strong></p><p>Obviously, I've taken them at their word on the "bounded accuracy" thing; there are no bonuses to attack rolls or DC except those resulting from higher ability scores or specific feats. I suspect that they'll sneak in a +1 or +2 to hit somewhere in there, but no point in speculating for now.</p><p></p><p>I also suspect that cantrips beyond Magic Missile will scale to some degree, but I have no idea how much or when.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5968997, member: 54843"] [b]Level 10 Wizard[/b] HP: 35 (+2 per level, +1 from extra Con) HD: 10d4 AC: 12 (+1 from added Dex) Abilities: Str 8, Dex 14, Con 15, Int 19, Wis 12, Cha 10 (+1 Dex, +1 Con, +2 Int from 4e-style ability bonuses (pick 2 at level 4 and 8)) Attacks: spells +7 (+1 from higher Int) Spell DC: 14 (+1 from higher Int) Spells/day: 4/4/4/4/4/4, BUT maximum 10/day. (I'm assuming they'll keep the spell slots going a la 3e but put a blanket cap on spells/day, to maintain a "sweet spot." I arbitrarily set it at INT modifier + 1/2 levels.) Skill Training: At level 6, due to all you've learned in your travels, you gain training in one additional skill of your choice. (Just makes sense to me. If that rogue can't learn to spot enemies after getting ambushed for 5 friggin' levels, he doesn't deserve to keep breathing.) Skill Mastery: At level 10, you gain a +5 bonus instead of +3 for all trained skills. (It was vaguely mentioned that trained skills improve with level.) Class features: None. (It's a wizard!) Feats/Themes: 1 more from "Magic-User," plus feats at levels 6, 8, and 10 from a second theme: Level 5: "Spell Flair." Pick one spell you know; whenever you cast it, your attack roll or save DC is boosted by +2 OR you can maximize all dice. (This one was specifically mentioned in a dev blog or article.) Level 6: Advanced Theme: Evoker. "You are a master of evocations, raining down elemental destruction upon your foes." (This theme and all the feats that follow are utter guesses by me.) Level 6 Theme Feat: Evocation Specialty. You receive a +2 bonus to attack rolls and save DCs on all evocations, and a -1 penalty to attacks rolls and save DCs for all other wizard spells. Level 8 Theme Feat: Precise Evoker. Once a day, you can reroll an attack roll made while casting a single evocation, or force one or more enemies to reroll their saving throws against that spell. Level 10 Theme Feat: Element Shift. You can prepare any spell that makes use of elemental power (fire, cold, air/lightning, or earth) so that it makes use of a different element instead. (So a fireball can be prepared as a lightning ball.) In addition, you may permanently change the elemental power of one cantrip you know. (So you can change your "burning hands" cantrip to "freezing hands.") [b]Notes[/b] Obviously, I've taken them at their word on the "bounded accuracy" thing; there are no bonuses to attack rolls or DC except those resulting from higher ability scores or specific feats. I suspect that they'll sneak in a +1 or +2 to hit somewhere in there, but no point in speculating for now. I also suspect that cantrips beyond Magic Missile will scale to some degree, but I have no idea how much or when. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What should 10th-level characters look like?
Top