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What should 10th-level characters look like?
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 5969024" data-attributes="member: 54843"><p><strong>Level 10 Fighter</strong></p><p>HP: 76 (20 + 6/level + 2 from CON. I'm guessing the +2 CON should do more than this, but the HP advancement system seems a bit messed up ATM.)</p><p>HD: 10d12</p><p>AC: 15? (I'm guessing he'll have better armor, but no new inherent bonuses)</p><p>Abilities: 18 STR, 16 CON (+2 to each)</p><p></p><p>Attacks: Greataxe +8 (+1 from STR, +1 from additional class bonus);</p><p> 2d6+11 slashing damage (+2 from STR, since you get strength-and-a-half for two-handers, and +2 more from added class bonus)</p><p>Crossbow +5 (+1 from class bonus); 1d8+7 piercing (+2 class bonus)</p><p></p><p>Skill Training, Skill Mastery (like the Wizard)</p><p></p><p>Class features:</p><p>Level 4: Combat Reflexes: You can make two reactions per round. (Pure guess, but it'd give the fighter added reactive power in combat.)</p><p>Level 5: +1 surge/day</p><p>Level 6: Second Wind: Twice per day, as an action, you can regain HP from your HD as if you were taking a short rest.</p><p>Level 8: +1 surge/day</p><p>Level 10: Great Surge: You receive a +2 bonus to any damage, attack rolls, contests, and checks made during extra actions granted by your surges.</p><p></p><p>Feats/themes: Like the wizard, he gets one more Slayer feat at level 5 and then feats from a second theme at levels 6, 8, and 10. Once again, pure conjecture.</p><p></p><p>Level 5: Heedless Blow: You can let loose with a terrifying blow, attacking with advantage and deal maximized damage if you hit, but when you do so, you grant opponents advantage on attacks against you (and receive disadvantage on saving throws) until the start of your next turn.</p><p></p><p>Level 6: Advanced Theme: Gladiator. "You thrive in the heat of melee, and have mastered all the dirty tricks that help you come out on top in the midst of a heated battle."</p><p></p><p>Level 6 Theme Feat: Bloodlust. Any time you bring an enemy below 1 HP, you receive advantage on the first attack you make before the end of your next turn.</p><p></p><p>Level 8 Theme Feat: Counterstrike. As a reaction, you can make a melee attack against an enemy who has just hit you in melee.</p><p></p><p>Level 10 Theme Feat: Dirty Strike. You deal maximized damage on any successful attack you make with advantage.</p><p></p><p>(EDIT<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Note: Unlike the wizard, I added +1 more to attack rolls for the fighter, because lacking many other major features, I'm thinking the fighter class will be heavier on inherent mechanical bonuses.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5969024, member: 54843"] [b]Level 10 Fighter[/b] HP: 76 (20 + 6/level + 2 from CON. I'm guessing the +2 CON should do more than this, but the HP advancement system seems a bit messed up ATM.) HD: 10d12 AC: 15? (I'm guessing he'll have better armor, but no new inherent bonuses) Abilities: 18 STR, 16 CON (+2 to each) Attacks: Greataxe +8 (+1 from STR, +1 from additional class bonus); 2d6+11 slashing damage (+2 from STR, since you get strength-and-a-half for two-handers, and +2 more from added class bonus) Crossbow +5 (+1 from class bonus); 1d8+7 piercing (+2 class bonus) Skill Training, Skill Mastery (like the Wizard) Class features: Level 4: Combat Reflexes: You can make two reactions per round. (Pure guess, but it'd give the fighter added reactive power in combat.) Level 5: +1 surge/day Level 6: Second Wind: Twice per day, as an action, you can regain HP from your HD as if you were taking a short rest. Level 8: +1 surge/day Level 10: Great Surge: You receive a +2 bonus to any damage, attack rolls, contests, and checks made during extra actions granted by your surges. Feats/themes: Like the wizard, he gets one more Slayer feat at level 5 and then feats from a second theme at levels 6, 8, and 10. Once again, pure conjecture. Level 5: Heedless Blow: You can let loose with a terrifying blow, attacking with advantage and deal maximized damage if you hit, but when you do so, you grant opponents advantage on attacks against you (and receive disadvantage on saving throws) until the start of your next turn. Level 6: Advanced Theme: Gladiator. "You thrive in the heat of melee, and have mastered all the dirty tricks that help you come out on top in the midst of a heated battle." Level 6 Theme Feat: Bloodlust. Any time you bring an enemy below 1 HP, you receive advantage on the first attack you make before the end of your next turn. Level 8 Theme Feat: Counterstrike. As a reaction, you can make a melee attack against an enemy who has just hit you in melee. Level 10 Theme Feat: Dirty Strike. You deal maximized damage on any successful attack you make with advantage. (EDIT:) Note: Unlike the wizard, I added +1 more to attack rolls for the fighter, because lacking many other major features, I'm thinking the fighter class will be heavier on inherent mechanical bonuses. [/QUOTE]
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