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What Should 1D&D Resurrect? +
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<blockquote data-quote="fuindordm" data-source="post: 8922759" data-attributes="member: 5435"><p>I think we have enough ideas on here for a poll...</p><p>1. Spells that can backfire if misused: FB, LB, fly, haste... </p><p>2. 1e style multiclassing (it would have worked even in 3rd edition--it just needs a bit of math to make sure the XP tables would put a MC character 1-2 levels behind single-classed characters</p><p>3. Fort/Reflex/Will instead of 6 saving throws, or else much clearer guidelines and consistent application of which effects require which saves</p><p>4. Spell schools as descriptive tags, NOT a mechanic for designing spell lists</p><p>5. Fewer charisma-based spellcasters</p><p>6. Better balance between the attributes, e.g. Int gives skill points, Dex does not add to damage</p><p>7. Less spellcasting overall in class design</p></blockquote><p></p>
[QUOTE="fuindordm, post: 8922759, member: 5435"] I think we have enough ideas on here for a poll... 1. Spells that can backfire if misused: FB, LB, fly, haste... 2. 1e style multiclassing (it would have worked even in 3rd edition--it just needs a bit of math to make sure the XP tables would put a MC character 1-2 levels behind single-classed characters 3. Fort/Reflex/Will instead of 6 saving throws, or else much clearer guidelines and consistent application of which effects require which saves 4. Spell schools as descriptive tags, NOT a mechanic for designing spell lists 5. Fewer charisma-based spellcasters 6. Better balance between the attributes, e.g. Int gives skill points, Dex does not add to damage 7. Less spellcasting overall in class design [/QUOTE]
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What Should 1D&D Resurrect? +
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