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What Should 1D&D Resurrect? +
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<blockquote data-quote="tetrasodium" data-source="post: 8936703" data-attributes="member: 93670"><p>There were probably some exceptions but PCs in 2e didn't get nearly as much in the way of base abilities from their class as 5e classes give</p><p> Also 3.x tended to go that way other than gains everyone got from good/average/poor BaB (3.5phb pg22 table 3-1) & spell slot gains. </p><p></p><p>The way PrCs worked also tended to discourage staying in a base class longer than that. Some PrCs were great the longer you stayed in them but they too tended to shift to improvements on earlier granted abilities at some point. The big post 10ish gains in 3.x tended to be from meeting feat chain prereqs (skills bars/ ability to cast x/feat x>y>z>chain cap) rather than being from classes or PrCs directly. That sort of gain from meeting goals a player had been actively choosing to work towards compared to 5e's "well I guess I'll keep taking levels in this railroad class" were important because they caused players to have goals they were invested in chasing proactively in the GM's world or a gap they needed to fill with a potentially cooperative GM's help if they weren't.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8936703, member: 93670"] There were probably some exceptions but PCs in 2e didn't get nearly as much in the way of base abilities from their class as 5e classes give Also 3.x tended to go that way other than gains everyone got from good/average/poor BaB (3.5phb pg22 table 3-1) & spell slot gains. The way PrCs worked also tended to discourage staying in a base class longer than that. Some PrCs were great the longer you stayed in them but they too tended to shift to improvements on earlier granted abilities at some point. The big post 10ish gains in 3.x tended to be from meeting feat chain prereqs (skills bars/ ability to cast x/feat x>y>z>chain cap) rather than being from classes or PrCs directly. That sort of gain from meeting goals a player had been actively choosing to work towards compared to 5e's "well I guess I'll keep taking levels in this railroad class" were important because they caused players to have goals they were invested in chasing proactively in the GM's world or a gap they needed to fill with a potentially cooperative GM's help if they weren't. [/QUOTE]
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