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What Should 1D&D Resurrect? +
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<blockquote data-quote="BlackSeed_Vash" data-source="post: 8937005" data-attributes="member: 33580"><p>*There are a ton of classes/prestige classes from 3.x that I'd love to see as new classes/subclasses.</p><p>*4E saving throw where Fort, Ref and Will are tied to two stats and you pick the better of the two.</p><p>*Those 3.5 multiclass feats that basically allowed you count a specific class as another class for the purposes of progressing a class feature; like Ascetic Hunter - Monk and Ranger levels stack for unarmed damage.</p><p>*ASI/Feats bound to character level instead of Class level.</p><p>*Being able to upgrade to a better animal companion/familiar.</p><p>*When creating a character, a positive Intelligence modifier granting extra languages and skill points. I'd be happy if for each point I had, I got to pick between a Knowledge skill, Language, or non-weapon/armor proficiency.</p><p>*More uses for gold. The Magic Item Compendium [3.5E] and the Arms and Equipment Guide [3E]. (hey can keep the items that would mess with bound accuracy.</p><p>*MAGIC ITEM SHOPS. They can keep the attunement rules. They can have it be stocked with Common and Uncommon items with a small chance of Rare or better.</p><p>*Weapons of Legacy [3.5E]</p><p>*Settings other than Faerun</p></blockquote><p></p>
[QUOTE="BlackSeed_Vash, post: 8937005, member: 33580"] *There are a ton of classes/prestige classes from 3.x that I'd love to see as new classes/subclasses. *4E saving throw where Fort, Ref and Will are tied to two stats and you pick the better of the two. *Those 3.5 multiclass feats that basically allowed you count a specific class as another class for the purposes of progressing a class feature; like Ascetic Hunter - Monk and Ranger levels stack for unarmed damage. *ASI/Feats bound to character level instead of Class level. *Being able to upgrade to a better animal companion/familiar. *When creating a character, a positive Intelligence modifier granting extra languages and skill points. I'd be happy if for each point I had, I got to pick between a Knowledge skill, Language, or non-weapon/armor proficiency. *More uses for gold. The Magic Item Compendium [3.5E] and the Arms and Equipment Guide [3E]. (hey can keep the items that would mess with bound accuracy. *MAGIC ITEM SHOPS. They can keep the attunement rules. They can have it be stocked with Common and Uncommon items with a small chance of Rare or better. *Weapons of Legacy [3.5E] *Settings other than Faerun [/QUOTE]
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