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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Should 4e magic be like?
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<blockquote data-quote="WayneLigon" data-source="post: 3436971" data-attributes="member: 3649"><p>Move more away from the Vancian system.</p><p></p><p>You could pretty much take the <em>Arcana Unearthed </em> <ul> <li data-xf-list-type="ul"></li> </ul><p>way of doing magic and drop it whole into D&D and I'd be a happy man. In brief:</p><p></p><p>Make all magic spontaneous.</p><p>Spell templates, such as Merciful (makes spell damage into Subdual damage) </p><p>The concept of breaking apart higher level slots into lower ones or merging lower level ones into higher ones.</p><p>Get rid of the arcane/divine divide.</p><p>I like the idea of the tiered approach to spells: common spells that all spell using classes use, uncommon spells that only certain classes got access to (and only one class got all of those), and exotic spells (that take a feat to learn).</p><p></p><p>If we don't go with that, though...</p><p></p><p>* I say still get rid of the arcane/divine divide.</p><p>* A better way of manipulating spell parameters (AU makes all the metamagic feats into one feat; spend two slots instead of one and you apply a metamagic template to that spell).</p><p>* More scalable spells. It's a crying shame that many of the spells in the PHB are basically repeats of themselves over and over, with slight tactical variations. You could probably wipe out 50% of the PHB spells with that approach.</p><p></p><p>I think either of those approaches would be perfectly feasible for 4E</p><p></p><p>If I were given free rein to remake the spell system, we'd probably be left with about 20 pages of abilities, manipulators, and how to build to use them to build spells on the fly. Probably some unholy love child of DragonLance Fifth Age and Ars Magica. (I use Fire + Manipulate to put out the fire. I use Fire + Air + Control to create a blast furnace to melt down the Spear of Evil. I use Mind + Animal + Divination to read that bird's mind).</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3436971, member: 3649"] Move more away from the Vancian system. You could pretty much take the [I]Arcana Unearthed [/I] [list] [/list] way of doing magic and drop it whole into D&D and I'd be a happy man. In brief: Make all magic spontaneous. Spell templates, such as Merciful (makes spell damage into Subdual damage) The concept of breaking apart higher level slots into lower ones or merging lower level ones into higher ones. Get rid of the arcane/divine divide. I like the idea of the tiered approach to spells: common spells that all spell using classes use, uncommon spells that only certain classes got access to (and only one class got all of those), and exotic spells (that take a feat to learn). If we don't go with that, though... * I say still get rid of the arcane/divine divide. * A better way of manipulating spell parameters (AU makes all the metamagic feats into one feat; spend two slots instead of one and you apply a metamagic template to that spell). * More scalable spells. It's a crying shame that many of the spells in the PHB are basically repeats of themselves over and over, with slight tactical variations. You could probably wipe out 50% of the PHB spells with that approach. I think either of those approaches would be perfectly feasible for 4E If I were given free rein to remake the spell system, we'd probably be left with about 20 pages of abilities, manipulators, and how to build to use them to build spells on the fly. Probably some unholy love child of DragonLance Fifth Age and Ars Magica. (I use Fire + Manipulate to put out the fire. I use Fire + Air + Control to create a blast furnace to melt down the Spear of Evil. I use Mind + Animal + Divination to read that bird's mind). [/QUOTE]
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What Should 4e magic be like?
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