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What Should 4e magic be like?
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<blockquote data-quote="Kae'Yoss" data-source="post: 3439336" data-attributes="member: 4134"><p>That's its problem: It's basically just a variant wizard. A beta version. They can keep the concept of spontaneous caster that has some supernatural ancestry, but the mechanical concept - wizard who casts spontaneously with cha, loses the bonus feats and has a different spell list (and knows a couple of extra weapons) - should just be forgotten.</p><p></p><p>They had a good idea, but the execution sucked. Fortunately, we have better incarnations even now: </p><p></p><p>The Warlock evolves around a fiendish pact or supernatural ancestry, and you woulnd't confuse him with a wizard even on a murky day. </p><p></p><p>The Warmage does a better job of the spontaneous casting, and it also got some very useful class abilities.</p><p></p><p>The Beguiler is another variation on the theme, and also is more than just a wizard with one or two things changed.</p><p></p><p>The third variant is the Dread Necromancer.</p><p></p><p></p><p></p><p>You misunderstand me: I love the sorcerer. I don't want it (the concept) gone. I (like you it seems) just want to forget this wizard variant (or must make it a sidebar for the wizard class, "you can use this also as a "ancestral wizard" - you get *these* spells known and spells per day, and use cha instead of Int for your magic.</p><p></p><p>Like you, I want the sorcerer's concept to be a real class. I don't care too much whether it will be called sorcerer, warlock, or be turned into a number of different classes (warmage, beguiler, thaumaturge, dread necromancer)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3439336, member: 4134"] That's its problem: It's basically just a variant wizard. A beta version. They can keep the concept of spontaneous caster that has some supernatural ancestry, but the mechanical concept - wizard who casts spontaneously with cha, loses the bonus feats and has a different spell list (and knows a couple of extra weapons) - should just be forgotten. They had a good idea, but the execution sucked. Fortunately, we have better incarnations even now: The Warlock evolves around a fiendish pact or supernatural ancestry, and you woulnd't confuse him with a wizard even on a murky day. The Warmage does a better job of the spontaneous casting, and it also got some very useful class abilities. The Beguiler is another variation on the theme, and also is more than just a wizard with one or two things changed. The third variant is the Dread Necromancer. You misunderstand me: I love the sorcerer. I don't want it (the concept) gone. I (like you it seems) just want to forget this wizard variant (or must make it a sidebar for the wizard class, "you can use this also as a "ancestral wizard" - you get *these* spells known and spells per day, and use cha instead of Int for your magic. Like you, I want the sorcerer's concept to be a real class. I don't care too much whether it will be called sorcerer, warlock, or be turned into a number of different classes (warmage, beguiler, thaumaturge, dread necromancer) [/QUOTE]
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