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What Should 4e magic be like?
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<blockquote data-quote="Set" data-source="post: 3440581" data-attributes="member: 41584"><p>That would sure be interesting to see. Bear in mind that most Vancian wizards could only memorize one single spell. Only the best of the best could memorize multiple spells at one time, and the one touted as world-reknowned and best-of-the-best was said to be able to memorize *seven* spells during a single day!</p><p></p><p>There were no 'spell levels.' Spells just were. Obviously it didn't matter if Spell X was 3rd level and Spell Y was 5th level, since the wizard would not be able to cast more than one anyway, and wouldn't be able to cast the lower-level ones more frequently (although the 'spell level' could still be a restriction, so that the lower level wizard wouldn't have access to the higher levels spells for his one / day choice).</p><p></p><p>Wizards wore no armor and carried no weapons. Not 'only simple weapons,' *no* weapons. For a wizard to rely on physical weaponry was said to indicate a lack of faith in his magical power, and may have found that his magic was unavailable, due to his lack of confidence and dedicated focus.</p><p></p><p>Given a choice between a pure Vancian system or the system from A Spell for Chameleon, where each person gets one spell ever, but can cast it at will, I'd take the latter, as it sounds a heck of a lot more playable.</p><p></p><p></p><p></p><p>I'd love an effects-based system, with examples under each effect type giving names and famous 'standard' applications. So your Arcanist is using Fire to do an Attack, and the sample write-up is 'Aganazzar's Scorcher' which Aganazzar was famous for maintaining for multiple rounds and sweeping around like a fire-hose.</p></blockquote><p></p>
[QUOTE="Set, post: 3440581, member: 41584"] That would sure be interesting to see. Bear in mind that most Vancian wizards could only memorize one single spell. Only the best of the best could memorize multiple spells at one time, and the one touted as world-reknowned and best-of-the-best was said to be able to memorize *seven* spells during a single day! There were no 'spell levels.' Spells just were. Obviously it didn't matter if Spell X was 3rd level and Spell Y was 5th level, since the wizard would not be able to cast more than one anyway, and wouldn't be able to cast the lower-level ones more frequently (although the 'spell level' could still be a restriction, so that the lower level wizard wouldn't have access to the higher levels spells for his one / day choice). Wizards wore no armor and carried no weapons. Not 'only simple weapons,' *no* weapons. For a wizard to rely on physical weaponry was said to indicate a lack of faith in his magical power, and may have found that his magic was unavailable, due to his lack of confidence and dedicated focus. Given a choice between a pure Vancian system or the system from A Spell for Chameleon, where each person gets one spell ever, but can cast it at will, I'd take the latter, as it sounds a heck of a lot more playable. I'd love an effects-based system, with examples under each effect type giving names and famous 'standard' applications. So your Arcanist is using Fire to do an Attack, and the sample write-up is 'Aganazzar's Scorcher' which Aganazzar was famous for maintaining for multiple rounds and sweeping around like a fire-hose. [/QUOTE]
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