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General Tabletop Discussion
D&D Older Editions
What should 4e steal from 13th Age?
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<blockquote data-quote="Scrivener of Doom" data-source="post: 6259059" data-attributes="member: 87576"><p>My favourite part of 13th Age is the idea of backgrounds as skills. I think that is so innovative and elegant that I really do wish there was a way to programme it into the Character Builder. (Although, of course, it's really easy to do by hand. The only problem arises when it comes to being trained in a skill in order to gain access to a particular feat, skill power, and/or paragon path but I suppose that can also be kit-bashed.)</p><p></p><p>I'll be using the escalation die in my next 4E session but I am also going to experiment with starting the die at a higher value after the first encounter to further encourage my players to press on (I don't use milestones and I give out an action point with every encounter so this might just be the extra bit of encouragement they need to try and do more).</p><p></p><p>I find that 4E's Character Themes seem to fill the role of 13th Age's One Unique Thing so I don't really miss the latter but, of course, the latter is infinitely more flexible than choosing from a list of 100 or so Character Themes.</p><p></p><p>I would also add flat damage from monsters except that I have been doing that since 2E. (I don't do it in every combat - and the players also have the option of using average damage at any time - but it does save time.)</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6259059, member: 87576"] My favourite part of 13th Age is the idea of backgrounds as skills. I think that is so innovative and elegant that I really do wish there was a way to programme it into the Character Builder. (Although, of course, it's really easy to do by hand. The only problem arises when it comes to being trained in a skill in order to gain access to a particular feat, skill power, and/or paragon path but I suppose that can also be kit-bashed.) I'll be using the escalation die in my next 4E session but I am also going to experiment with starting the die at a higher value after the first encounter to further encourage my players to press on (I don't use milestones and I give out an action point with every encounter so this might just be the extra bit of encouragement they need to try and do more). I find that 4E's Character Themes seem to fill the role of 13th Age's One Unique Thing so I don't really miss the latter but, of course, the latter is infinitely more flexible than choosing from a list of 100 or so Character Themes. I would also add flat damage from monsters except that I have been doing that since 2E. (I don't do it in every combat - and the players also have the option of using average damage at any time - but it does save time.) [/QUOTE]
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