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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What should 5e do to pull in 4e players?
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<blockquote data-quote="Vayden" data-source="post: 5775944" data-attributes="member: 57791"><p>It's supposed to be an edition for all of us, right? 4e lovers need to be courted into 5e, the same as 3e, pathfinder, 2e, OD&D, etc. </p><p></p><p>As a 4e lover, here are the most important things I want to keep and a few I want to change:</p><p></p><p>Keep:</p><p>1) Non-caster classes who can do awesome things. I'm not asking for my fighter to teleport across the battlefied or have the same power model as casters, but I do want him to be built to move and interact in more ways that "attack/trip/disarm/grapple" like we were stuck with in older editions. Same for Rogues/Rangers/Warlords/Barbarians and all the rest of my stabby brethren. We need to do flashy over the top things with our sharp pieces of metal. We've been exposed to the possibility of awesome and we're not going back into servitude to the casters. </p><p></p><p>2) Easy DMing - I've DMed 3.5 and 4 (along with a few other non D&D systems), and good lord was 4 a breath of fresh air in comparison. Let us never again travel down the path of monsters and pcs using the same character creation rules. Never again. </p><p></p><p>Pretty much everything else is negotiable to me as long as it's done well. </p><p></p><p>Change:</p><p>1) Better multi-classing. We have to be able to find something more flexible than 4e but not as insanely complicated and abused as 3e.</p><p></p><p>2) Better magic items - kill the "+x" magic items and the "you get an amazingly useless daily power that you'll forget you have most of the time" magic items. If the character gets a magic item, make it memorable. Slippers of Wall Climbing, Sword of Light, Orc-Bane Axe, Quill of Perfect Forgery, etc - something that has a significant effect and isn't just book-keeping. And it'd be nice if you could use the same signature weapons/armor throughout your career if you wanted to. </p><p></p><p>3) Faster combat please.</p><p></p><p>4) A better magic system that integrates non-combat magic better than rituals did.</p></blockquote><p></p>
[QUOTE="Vayden, post: 5775944, member: 57791"] It's supposed to be an edition for all of us, right? 4e lovers need to be courted into 5e, the same as 3e, pathfinder, 2e, OD&D, etc. As a 4e lover, here are the most important things I want to keep and a few I want to change: Keep: 1) Non-caster classes who can do awesome things. I'm not asking for my fighter to teleport across the battlefied or have the same power model as casters, but I do want him to be built to move and interact in more ways that "attack/trip/disarm/grapple" like we were stuck with in older editions. Same for Rogues/Rangers/Warlords/Barbarians and all the rest of my stabby brethren. We need to do flashy over the top things with our sharp pieces of metal. We've been exposed to the possibility of awesome and we're not going back into servitude to the casters. 2) Easy DMing - I've DMed 3.5 and 4 (along with a few other non D&D systems), and good lord was 4 a breath of fresh air in comparison. Let us never again travel down the path of monsters and pcs using the same character creation rules. Never again. Pretty much everything else is negotiable to me as long as it's done well. Change: 1) Better multi-classing. We have to be able to find something more flexible than 4e but not as insanely complicated and abused as 3e. 2) Better magic items - kill the "+x" magic items and the "you get an amazingly useless daily power that you'll forget you have most of the time" magic items. If the character gets a magic item, make it memorable. Slippers of Wall Climbing, Sword of Light, Orc-Bane Axe, Quill of Perfect Forgery, etc - something that has a significant effect and isn't just book-keeping. And it'd be nice if you could use the same signature weapons/armor throughout your career if you wanted to. 3) Faster combat please. 4) A better magic system that integrates non-combat magic better than rituals did. [/QUOTE]
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What should 5e do to pull in 4e players?
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