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What should a 3rd level wizard buy with 250K+ gold?
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<blockquote data-quote="Lady Sabelle" data-source="post: 3628180" data-attributes="member: 53363"><p>Hiya all. This is my first post...ever and I just created this account so I could respond.</p><p></p><p>I'm in this game so all your answers are relevant to me. I'm also the one who suggested that we not use all 2 million gold. Mostly because I thought we'd either go too overboard or that we'd need the gold later. Ok, so 250k is already overboard for 4th level characters... but it's better than 500k!</p><p></p><p>A couple of points to mention:</p><p>1- If we don't succeed all magic will end, everywhere and permanently! The DM's setting is the PRIME Prime material plane, "the heart of the multi-verse", a home brew world.</p><p>2- We've been in this world setting before and we ALWAYS end up in non-level-appropriate situations. So often in fact that it's a standing joke. (the DM was nearly banded from ever running again)</p><p>3- Along with FoxWander's Wizard/Warmage we have Me, a Swordsage/Cleric and a Dread Necromancer (who claims to be neutral). Once a day I get the HP of a 20th lvl fighter and the Necromancer can animate the dead of an entire port town. (he's still neutral).</p><p></p><p>Now onto some of the previous posts:</p><p>-The Robe of the Archmagi is less effective than a Mithral Chain shirt with similar enchantments for a Warmage.</p><p>-The money we found was in a chest... inside a home brew magical box with an extra-dimensional space that measures 250' square! We can build a 10 story luxury tower inside that badboy and still have room to spare. Just add a bottle of air and we're set. So a Daern's Instant Fortress seems less useful as you need enough space to open it up. My alternative was a rope with a 10 hour "rope trick" enchantment on it. (usable 1/day to keep the cost down) for only 7,000gp. Of course we don't want to go opening up the magical box while in it. </p><p>-"Hire Paladins": I'm afraid they might take exception to the Dread Necro.</p><p>-Ring of Wishes... from my experiences, wishes never solved anything. They just cause more troubles. I don't think the DM will let us get a ring of wishes anyway. A good try though.</p><p>-Iron Golem: FoxWander once showed me a golem or construct that looks like a suit of armor but it's attack has a 12-20 crit range. I don't remember what it was called, or what book it was from but it would get my vote for a possible body guard.</p><p></p><p>Thanks for letting me rant and keep the ideas coming. You guys are great! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>-Sabelle</p></blockquote><p></p>
[QUOTE="Lady Sabelle, post: 3628180, member: 53363"] Hiya all. This is my first post...ever and I just created this account so I could respond. I'm in this game so all your answers are relevant to me. I'm also the one who suggested that we not use all 2 million gold. Mostly because I thought we'd either go too overboard or that we'd need the gold later. Ok, so 250k is already overboard for 4th level characters... but it's better than 500k! A couple of points to mention: 1- If we don't succeed all magic will end, everywhere and permanently! The DM's setting is the PRIME Prime material plane, "the heart of the multi-verse", a home brew world. 2- We've been in this world setting before and we ALWAYS end up in non-level-appropriate situations. So often in fact that it's a standing joke. (the DM was nearly banded from ever running again) 3- Along with FoxWander's Wizard/Warmage we have Me, a Swordsage/Cleric and a Dread Necromancer (who claims to be neutral). Once a day I get the HP of a 20th lvl fighter and the Necromancer can animate the dead of an entire port town. (he's still neutral). Now onto some of the previous posts: -The Robe of the Archmagi is less effective than a Mithral Chain shirt with similar enchantments for a Warmage. -The money we found was in a chest... inside a home brew magical box with an extra-dimensional space that measures 250' square! We can build a 10 story luxury tower inside that badboy and still have room to spare. Just add a bottle of air and we're set. So a Daern's Instant Fortress seems less useful as you need enough space to open it up. My alternative was a rope with a 10 hour "rope trick" enchantment on it. (usable 1/day to keep the cost down) for only 7,000gp. Of course we don't want to go opening up the magical box while in it. -"Hire Paladins": I'm afraid they might take exception to the Dread Necro. -Ring of Wishes... from my experiences, wishes never solved anything. They just cause more troubles. I don't think the DM will let us get a ring of wishes anyway. A good try though. -Iron Golem: FoxWander once showed me a golem or construct that looks like a suit of armor but it's attack has a 12-20 crit range. I don't remember what it was called, or what book it was from but it would get my vote for a possible body guard. Thanks for letting me rant and keep the ideas coming. You guys are great! :D -Sabelle [/QUOTE]
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