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What should a ceremony to Pelor be like?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4478498" data-attributes="member: 35909"><p>I've been thinking about that a lot since we started putting the campaign together, how in general the forces of good should be portrayed. Considering the backstory of their deity and the fiercely religious nature of the party, I think it'd be a mistake to make the forces of good look any more sympathetic than necessary. I'm leaning towards a somber tone among those that even know about it, that it was "for the greater good," almost an acknowledgment that their anger is justified, only to be rebuffed by a stern "however, it was necessary and I will not let you undo it."</p><p></p><p></p><p></p><p>I agree. It's what i had in mind up to now, basically.</p><p></p><p></p><p></p><p>Thanks for the suggestions, I usually put appearance and garb as an afterthought in my planning, just always been that way with me, so I especially appreciate the ideas for clothing and symbols. As I say below, not looking much for combat ideas, though if you want to suggest anything I generally make all the main villains gestalt, as per the PC's own creation rules.</p><p></p><p>I don't know how well they could pose as high ranking church members, most people there would have a good chance of recognizing that as false. That's why I figured posing as surviving guards heroically finishing their mission to be a better cover. Then they'll be gusts of honor and since they were no-name guards, no one will really notice that they're fakes.</p><p></p><p>Also, while Pelor's forces will be a major antagonist, this event is meant to be more of a first step, the party's way of declaring war on the current world order, if you will. The largest enemy will be revealed later, a homebrew goddess of time and order used in a previous setting (Etina, LN greater deity). That way, I can bring back my old PC; a militant, foul-mouthed dwarven cleric of her that two of the current players were previously in his party and rather enjoyed his persona. He'll end up being the major recurring villain.</p><p></p><p></p><p></p><p>Thanks!</p><p></p><p></p><p></p><p>Good suggestions, it will culminate at noon for sure. I should probably make it clear, though, I don't expect there to be much combat involved. I'm looking more for a "schedule of events" and role playing ideas. I'll certainly keep some stats in reserve in case things go violent, but I'm go to make it pretty obvious to the party that it would be a bad idea to attack. The first two sessions have been literally nothing but wholesale slaughter (which is fine), but this is a gestalt game. They have the breadth of ability to do subterfuge and handle social situations, so now I want to challenge them in that area.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4478498, member: 35909"] I've been thinking about that a lot since we started putting the campaign together, how in general the forces of good should be portrayed. Considering the backstory of their deity and the fiercely religious nature of the party, I think it'd be a mistake to make the forces of good look any more sympathetic than necessary. I'm leaning towards a somber tone among those that even know about it, that it was "for the greater good," almost an acknowledgment that their anger is justified, only to be rebuffed by a stern "however, it was necessary and I will not let you undo it." I agree. It's what i had in mind up to now, basically. Thanks for the suggestions, I usually put appearance and garb as an afterthought in my planning, just always been that way with me, so I especially appreciate the ideas for clothing and symbols. As I say below, not looking much for combat ideas, though if you want to suggest anything I generally make all the main villains gestalt, as per the PC's own creation rules. I don't know how well they could pose as high ranking church members, most people there would have a good chance of recognizing that as false. That's why I figured posing as surviving guards heroically finishing their mission to be a better cover. Then they'll be gusts of honor and since they were no-name guards, no one will really notice that they're fakes. Also, while Pelor's forces will be a major antagonist, this event is meant to be more of a first step, the party's way of declaring war on the current world order, if you will. The largest enemy will be revealed later, a homebrew goddess of time and order used in a previous setting (Etina, LN greater deity). That way, I can bring back my old PC; a militant, foul-mouthed dwarven cleric of her that two of the current players were previously in his party and rather enjoyed his persona. He'll end up being the major recurring villain. Thanks! Good suggestions, it will culminate at noon for sure. I should probably make it clear, though, I don't expect there to be much combat involved. I'm looking more for a "schedule of events" and role playing ideas. I'll certainly keep some stats in reserve in case things go violent, but I'm go to make it pretty obvious to the party that it would be a bad idea to attack. The first two sessions have been literally nothing but wholesale slaughter (which is fine), but this is a gestalt game. They have the breadth of ability to do subterfuge and handle social situations, so now I want to challenge them in that area. [/QUOTE]
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What should a ceremony to Pelor be like?
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