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General Tabletop Discussion
*Dungeons & Dragons
What Should A New Core Setting Look Like?
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<blockquote data-quote="DEFCON 1" data-source="post: 9321881" data-attributes="member: 7006"><p>With Faerun, Greyhawk, Dragonlance, and Wildemount as four relatively standard fantasy worlds already available, and the other settings covering many of the other genres (Eberron and magitech, Dark Sun and post-apoc, Theros and ancient greek, Ravenloft and gothic horror, Strixhaven and potter-esque, Spelljammer and space/scifi, Planescape and world-hopping, Ravnica and urban sprawl, etc.)... a completely new setting would have a harder time justifying its own existence and reason for the team to spend money and time to make it.</p><p></p><p>Is there something missing in the four standard fantasy worlds that a completely new setting would be needed to fill in? I can't think of any off-hand. And if it's going to be a different genre (and thus less popular and less requested by players)... by reinvigorating old material already done before or by adapting material and story bibles from Magic: The Gathering settings already written and had art made... a lot of time, money and design has already been spent and thus the product can be made cheaper and faster (and thus won't cause as much of an issue if it turns out not to be universally purchased.)</p><p></p><p>So I'm not sure what can be gained by making an entirely new setting and world that is worth spending the time and money on to design-- other than giving veteran players something "new" to have. But then again... those veteran players can just go searching through the hundreds of settings already made by other Third Party designers if they need something new. There's an entire thread that lists all the different settings you can pick up right now for 5E.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9321881, member: 7006"] With Faerun, Greyhawk, Dragonlance, and Wildemount as four relatively standard fantasy worlds already available, and the other settings covering many of the other genres (Eberron and magitech, Dark Sun and post-apoc, Theros and ancient greek, Ravenloft and gothic horror, Strixhaven and potter-esque, Spelljammer and space/scifi, Planescape and world-hopping, Ravnica and urban sprawl, etc.)... a completely new setting would have a harder time justifying its own existence and reason for the team to spend money and time to make it. Is there something missing in the four standard fantasy worlds that a completely new setting would be needed to fill in? I can't think of any off-hand. And if it's going to be a different genre (and thus less popular and less requested by players)... by reinvigorating old material already done before or by adapting material and story bibles from Magic: The Gathering settings already written and had art made... a lot of time, money and design has already been spent and thus the product can be made cheaper and faster (and thus won't cause as much of an issue if it turns out not to be universally purchased.) So I'm not sure what can be gained by making an entirely new setting and world that is worth spending the time and money on to design-- other than giving veteran players something "new" to have. But then again... those veteran players can just go searching through the hundreds of settings already made by other Third Party designers if they need something new. There's an entire thread that lists all the different settings you can pick up right now for 5E. [/QUOTE]
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