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What Should A New Core Setting Look Like?
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<blockquote data-quote="Yaarel" data-source="post: 9321928" data-attributes="member: 58172"><p>Exactly, the D&D movie, Honor among Thieves, guarantees Forgotten Realms is the default setting for 5e 2024.</p><p></p><p>There is no chance of any other setting.</p><p></p><p>But the core rules need to be useful for diverse official settings − and especially useful while actively encouraging DMs to worldbuild their own setting for the players at a particular table.</p><p></p><p></p><p></p><p>Probably, the 2024 version of Forgotten Realms will incorporate inspiration from Exandria.</p><p></p><p></p><p></p><p>This where the distinction between "core rules" and "default setting" comes in. The rules themselves need to be generic, setting-neutral.</p><p></p><p>A setting guide as a separate book, such as for Exandria, can go into more exacting detail to finetune mechanical rules for specific setting concepts. Classes in a specific setting can refer to specific in-world institutions.</p><p></p><p></p><p></p><p>At least for me, the 2014 alignment system, where it is a biographical narrative and never a mechanic, is working well enough.</p><p></p><p>I am uncomfortable with "gods" but comfortable with "celestials", that are angellike immortals that personify various flavors. These celestials have nothing to do with animism. But the celestials and fiends are interesting to explore the "Jungian archetypes" of the Astral Plane.</p><p></p><p></p><p></p><p>Because every humanoid "race" relates to reallife ethnicities, directly and indirectly, to demonize a Humanoid species inevitably runs afoul.</p><p></p><p>I am comfortable with certain "factions" supplying the canon fodder. Not every Orc, but the members of a certain Cult of Gruumsh can be "typically" Evil. Same goes for certain Human factions, like a fantasy version of a drug cartel or other tyranny can be "typically" Evil.</p><p></p><p></p><p></p><p>Good point about different cultures having different access to technology, as well as developing alternate kinds of technology.</p><p></p><p></p><p></p><p>For core rules, there is less difference between a <em>Fireball</em> and a grenade.</p><p></p><p>Each setting flavor determines the feel.</p><p></p><p>The default setting − Forgotten Realms − is medievalesque. It tends to be historical medieval, or comparable to it. Its advanced technology is magitech.</p><p></p><p>However, its social structures tend to be modern, such as gender egalitarianism. Cities that include diverse ethnicities from around the planet tend to be the typical gaming experience, even tho there are more isolated regions that feature a specific ethnicity.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9321928, member: 58172"] Exactly, the D&D movie, Honor among Thieves, guarantees Forgotten Realms is the default setting for 5e 2024. There is no chance of any other setting. But the core rules need to be useful for diverse official settings − and especially useful while actively encouraging DMs to worldbuild their own setting for the players at a particular table. Probably, the 2024 version of Forgotten Realms will incorporate inspiration from Exandria. This where the distinction between "core rules" and "default setting" comes in. The rules themselves need to be generic, setting-neutral. A setting guide as a separate book, such as for Exandria, can go into more exacting detail to finetune mechanical rules for specific setting concepts. Classes in a specific setting can refer to specific in-world institutions. At least for me, the 2014 alignment system, where it is a biographical narrative and never a mechanic, is working well enough. I am uncomfortable with "gods" but comfortable with "celestials", that are angellike immortals that personify various flavors. These celestials have nothing to do with animism. But the celestials and fiends are interesting to explore the "Jungian archetypes" of the Astral Plane. Because every humanoid "race" relates to reallife ethnicities, directly and indirectly, to demonize a Humanoid species inevitably runs afoul. I am comfortable with certain "factions" supplying the canon fodder. Not every Orc, but the members of a certain Cult of Gruumsh can be "typically" Evil. Same goes for certain Human factions, like a fantasy version of a drug cartel or other tyranny can be "typically" Evil. Good point about different cultures having different access to technology, as well as developing alternate kinds of technology. For core rules, there is less difference between a [I]Fireball[/I] and a grenade. Each setting flavor determines the feel. The default setting − Forgotten Realms − is medievalesque. It tends to be historical medieval, or comparable to it. Its advanced technology is magitech. However, its social structures tend to be modern, such as gender egalitarianism. Cities that include diverse ethnicities from around the planet tend to be the typical gaming experience, even tho there are more isolated regions that feature a specific ethnicity. [/QUOTE]
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