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General Tabletop Discussion
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What Should A New Core Setting Look Like?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9323582" data-attributes="member: 18"><p>I think it does have an unfair bad rep, having glanced through it - but I think it's partly the marketing, and partly that the central setting is supposed to be a Star Trek-like utopia, but actually reads as a <em>slightly</em> creepy place, like Picard and crew would visit and initially it would seem really cool then something bad would happen to one or some of the crew because the violated some unmentioned but vital rule, then there'd have to be some odd and unfair trial and Picard would have to make a speech or whatever. But then I think people are a bit afraid to call it out as being <em>slightly</em> creepy, because it's supposed to multicultural and lovely, according to the marketing.</p><p></p><p>I guess I'd rate it as a bit less creepy than several supposedly "good guy" cities in the FR, which actually have some really messed-up laws that pretty much no-one actually plays them as having.</p><p></p><p>Several of the adventures themselves, as you say, deal with some fairly serious and alarming conflicts. A couple of them feel like they chicken out of the like, real conflict they seem to be about, but that's nothing unique to Radiant Citadel - it's common with American corporation-produced media (c.f. the MCU - I think that's part why they're so afraid to introduce the X-Men in a real way, a whole bunch of AAA videogames - though not all, absolutely every single book written by Brandon Sanderson, and so on).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9323582, member: 18"] I think it does have an unfair bad rep, having glanced through it - but I think it's partly the marketing, and partly that the central setting is supposed to be a Star Trek-like utopia, but actually reads as a [I]slightly[/I] creepy place, like Picard and crew would visit and initially it would seem really cool then something bad would happen to one or some of the crew because the violated some unmentioned but vital rule, then there'd have to be some odd and unfair trial and Picard would have to make a speech or whatever. But then I think people are a bit afraid to call it out as being [I]slightly[/I] creepy, because it's supposed to multicultural and lovely, according to the marketing. I guess I'd rate it as a bit less creepy than several supposedly "good guy" cities in the FR, which actually have some really messed-up laws that pretty much no-one actually plays them as having. Several of the adventures themselves, as you say, deal with some fairly serious and alarming conflicts. A couple of them feel like they chicken out of the like, real conflict they seem to be about, but that's nothing unique to Radiant Citadel - it's common with American corporation-produced media (c.f. the MCU - I think that's part why they're so afraid to introduce the X-Men in a real way, a whole bunch of AAA videogames - though not all, absolutely every single book written by Brandon Sanderson, and so on). [/QUOTE]
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