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What Should a Psion Be Able To Do?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9673659" data-attributes="member: 7040132"><p>Well, yeah, the entire game is about magic. But some people want psionics to be something that works just like magic but isn't magic. <em>shrug</em>. But if psionics are a huge power system with monsters and items to support it, the game would need to have psionics built into the very fabric of the core game so there are built in foils for it. Otherwise anything "magic" can't interact with psionics and it just dogpiles more onto the unstoppable psionic power fantasy. Which is a big reason I'm fine with psionics being magic, but a different path/source to access and wield it. </p><p></p><p>I do not want separate unique magic/power systems for arcane, divine, primal, music, psionic, occult sources. The game would be too unwieldy and every different power system would still need to mirror most powers because most of those power sources need to be able to functionally perform the same effects as everyone else. We don't need 5 slightly different Cure Wounds powers or 5 different ranged single target fire cantrips.</p><p></p><p>And Dispel Magic only unravels spells. Sure, it says "Choose one creature, object, or magical effect within range." But the only thing it actually does is end "<strong>Any ongoing spell</strong> of level 3 or lower (scalable)." Unlike previous editions, it it no longer dispels, suppresses, or otherwise hinders magic items, magical creatures, or magical effects that aren't actual spells. It does not affect magical monster abilities or magical class/subclass abilities that aren't technically spells.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9673659, member: 7040132"] Well, yeah, the entire game is about magic. But some people want psionics to be something that works just like magic but isn't magic. [I]shrug[/I]. But if psionics are a huge power system with monsters and items to support it, the game would need to have psionics built into the very fabric of the core game so there are built in foils for it. Otherwise anything "magic" can't interact with psionics and it just dogpiles more onto the unstoppable psionic power fantasy. Which is a big reason I'm fine with psionics being magic, but a different path/source to access and wield it. I do not want separate unique magic/power systems for arcane, divine, primal, music, psionic, occult sources. The game would be too unwieldy and every different power system would still need to mirror most powers because most of those power sources need to be able to functionally perform the same effects as everyone else. We don't need 5 slightly different Cure Wounds powers or 5 different ranged single target fire cantrips. And Dispel Magic only unravels spells. Sure, it says "Choose one creature, object, or magical effect within range." But the only thing it actually does is end "[B]Any ongoing spell[/B] of level 3 or lower (scalable)." Unlike previous editions, it it no longer dispels, suppresses, or otherwise hinders magic items, magical creatures, or magical effects that aren't actual spells. It does not affect magical monster abilities or magical class/subclass abilities that aren't technically spells. [/QUOTE]
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