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What Should a Psion Be Able To Do?
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<blockquote data-quote="mellored" data-source="post: 9674146" data-attributes="member: 6801209"><p>I mostly agree, here's how I would tweak it for 5e.</p><p></p><p>Level 1: Half caster</p><p>No verb/somatic components</p><p>Pick 2 "Kinetic" Talents, which mainly determine your spell list, but can also add a few other features at higher level (i.e. pyromancer resists fire)</p><p></p><p>Pyrokinetic: produce flame, burning hands, Scorching Ray, Fireball, Wall of fire, conjure elemental (fire only).</p><p>Cryokinetic: ray of frost, grease-but-ice, web-but-ice, sleet storm, ice storm, cone of cold)</p><p>Telepathy: mind blast, Command, ....</p><p>Telekinetic: force bolt, shield, ....</p><p>Biokinetic: healing...</p><p>Warpkinetic ... </p><p>(naming needs some work)</p><p></p><p>Level 2: psi points, regain on a short rest.</p><p>Augments (metamagic)</p><p></p><p>Damage boost</p><p>Range boost</p><p>Area boost</p><p>Careful</p><p>Upcast slot</p><p>Create spell slot.</p><p></p><p>Level 3: "Mancer" subclass, more spells which <em><u>does not overlap</u></em> with the Talent list.</p><p></p><p>Pyromancer (produce flame) different from Pyrokinetic (firebolt).</p><p>Biomancer Adept gives bone weapons, different from Biokinetic which heals.</p><p></p><p>subclass have also allow for higher than 5th level spells.</p><p>I.e. Telepathy-mancer let's you cast Power Word Kill once per long rest.</p></blockquote><p></p>
[QUOTE="mellored, post: 9674146, member: 6801209"] I mostly agree, here's how I would tweak it for 5e. Level 1: Half caster No verb/somatic components Pick 2 "Kinetic" Talents, which mainly determine your spell list, but can also add a few other features at higher level (i.e. pyromancer resists fire) Pyrokinetic: produce flame, burning hands, Scorching Ray, Fireball, Wall of fire, conjure elemental (fire only). Cryokinetic: ray of frost, grease-but-ice, web-but-ice, sleet storm, ice storm, cone of cold) Telepathy: mind blast, Command, .... Telekinetic: force bolt, shield, .... Biokinetic: healing... Warpkinetic ... (naming needs some work) Level 2: psi points, regain on a short rest. Augments (metamagic) Damage boost Range boost Area boost Careful Upcast slot Create spell slot. Level 3: "Mancer" subclass, more spells which [I][U]does not overlap[/U][/I] with the Talent list. Pyromancer (produce flame) different from Pyrokinetic (firebolt). Biomancer Adept gives bone weapons, different from Biokinetic which heals. subclass have also allow for higher than 5th level spells. I.e. Telepathy-mancer let's you cast Power Word Kill once per long rest. [/QUOTE]
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