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What should a seasoned 3.5e DM expect from their first 4e session?
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<blockquote data-quote="SteveC" data-source="post: 4766654" data-attributes="member: 9053"><p>Well from that list, I can think of a few things: first, the rogue's sneak attack only works once per round, and then only if the rogue is using the appropriate weapons. Unlike 3x, you aren't automatically flat-footed in the first round of combat, but the rogue has a special class feature that lets them get combat advantage in turn one before their opponents go, so it's sort of the same thing.</p><p></p><p>The other thing involving rogues is how stealth and hiding work. It's a bit harder to hide in combat than what the PHB states, so take a look at PHB errata to see the difference. </p><p></p><p>For a paladin, the biggest thing to remember is how their challenge works: they only apply it once per round as well, so should the paladin challenge a creature with more than one attack, he only gets to do the damage once. That was a big issue with our group to begin with.</p><p></p><p>Arcane blasty characters are actually very straightforward, so I don't think you'll have much trouble there.</p><p></p><p>Just one more piece of advice: a lot of people like to print and use cards to keep track of their powers, but only do this if it makes sense to your players to do so. One member of my group just made a list of their powers that the cross off as they use, and it works just fine for them. In other words, do what you think will work to keep track of the different powers your characters have.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4766654, member: 9053"] Well from that list, I can think of a few things: first, the rogue's sneak attack only works once per round, and then only if the rogue is using the appropriate weapons. Unlike 3x, you aren't automatically flat-footed in the first round of combat, but the rogue has a special class feature that lets them get combat advantage in turn one before their opponents go, so it's sort of the same thing. The other thing involving rogues is how stealth and hiding work. It's a bit harder to hide in combat than what the PHB states, so take a look at PHB errata to see the difference. For a paladin, the biggest thing to remember is how their challenge works: they only apply it once per round as well, so should the paladin challenge a creature with more than one attack, he only gets to do the damage once. That was a big issue with our group to begin with. Arcane blasty characters are actually very straightforward, so I don't think you'll have much trouble there. Just one more piece of advice: a lot of people like to print and use cards to keep track of their powers, but only do this if it makes sense to your players to do so. One member of my group just made a list of their powers that the cross off as they use, and it works just fine for them. In other words, do what you think will work to keep track of the different powers your characters have. --Steve [/QUOTE]
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What should a seasoned 3.5e DM expect from their first 4e session?
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