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What should a Sorcerer do?
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<blockquote data-quote="pming" data-source="post: 6609837" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p> It doesn't need to be. As long as players have fun playing it, that is <u>almost </u><em>all</em> that matters*. Not if it has some particular "role" to fill. Not if it has the same number of bonuses the other classes do. Not if it has equally powerful spells and abilities as others. None of that really matters if the class is still fun to play.</p><p></p><p> I've played in many RPG's where 'classes' (skills, professions, skill-packages, or whatever) and races were distinctly <em>not</em> balanced against each other, nor were they designed to fill some preconceived "role". They all...every single one of those RPG's...played just fine and were a blast! </p><p></p><p> Besides, "role" isn't what you have written on your sheet...it's how you play your character. You can play a 'defender' who is a Thief. Or a support character who is a Fighter. Or any other combination. Some classes are more suited towards one type of 'role' in the group, true enough, but IME the actual abilities and stuff are secondary to the way the player plays the character. </p><p></p><p> My suggestion is to try and not get hung up on trying to give special goodies to any class in an effort to force some pre-concieved role on those who play it. The cleric has suffered from this for <em>decades</em>. I've heard of players getting upset almost to the point of violence against a player who plays a cleric who doesn't focus on "healing and individual support" (ex: a cleric of knowledge who takes spells that gain information and not ones that heal/boost). Extreme example, yes, but IMHO and IME, trying to 'build' a class into a 'role' is not a good thing...unless the game has a LOT of classes. For example, look at Hackmaster 4th Edition, or even Pathfinder. Fortunately for us, 5e is FAR less about "role expectation" and more about "role-<em>playing</em>" expectation. </p><p></p><p><em>*(how it fairs over the course of a campaign in terms of enhancing or disrupting a campaign also matters; if it's balanced against other classes in case-by-case situations definitely does not).</em></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6609837, member: 45197"] Hiya! It doesn't need to be. As long as players have fun playing it, that is [U]almost [/U][I]all[/I] that matters*. Not if it has some particular "role" to fill. Not if it has the same number of bonuses the other classes do. Not if it has equally powerful spells and abilities as others. None of that really matters if the class is still fun to play. I've played in many RPG's where 'classes' (skills, professions, skill-packages, or whatever) and races were distinctly [I]not[/I] balanced against each other, nor were they designed to fill some preconceived "role". They all...every single one of those RPG's...played just fine and were a blast! Besides, "role" isn't what you have written on your sheet...it's how you play your character. You can play a 'defender' who is a Thief. Or a support character who is a Fighter. Or any other combination. Some classes are more suited towards one type of 'role' in the group, true enough, but IME the actual abilities and stuff are secondary to the way the player plays the character. My suggestion is to try and not get hung up on trying to give special goodies to any class in an effort to force some pre-concieved role on those who play it. The cleric has suffered from this for [I]decades[/I]. I've heard of players getting upset almost to the point of violence against a player who plays a cleric who doesn't focus on "healing and individual support" (ex: a cleric of knowledge who takes spells that gain information and not ones that heal/boost). Extreme example, yes, but IMHO and IME, trying to 'build' a class into a 'role' is not a good thing...unless the game has a LOT of classes. For example, look at Hackmaster 4th Edition, or even Pathfinder. Fortunately for us, 5e is FAR less about "role expectation" and more about "role-[I]playing[/I]" expectation. [I]*(how it fairs over the course of a campaign in terms of enhancing or disrupting a campaign also matters; if it's balanced against other classes in case-by-case situations definitely does not).[/I] ^_^ Paul L. Ming [/QUOTE]
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