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What should a Worldwide D&D Gameday adventure have?
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<blockquote data-quote="schporto" data-source="post: 3160031" data-attributes="member: 5967"><p>I think the level should be a little higher - say 5ht or 6th. Yes some problematic spells start then, but so do those iconic ones too, that let the wizard be a wizard. Namely - fireball. Really - what wizard doesn't want a fireball.</p><p></p><p>As for the adventure a couple points.</p><p>1. There should be an 'easy' encounter. One where you just mop the floor with the bad guys. It let's you feel heroic, you flex your muscles, and its fun.</p><p>2. There should be a final tough encounter - maybe not a single BBEG nessecarily, a pair would work well. But that point where you know - this is where I have to spend everything I got.</p><p>3. The big loot pile at the end doesn't work as well as the big loot gets in the middle thus letting you beat the end. The Curse got this right I think (well, at least the way we went through).</p><p></p><p>So in order:</p><p>1. A ECL equal fight</p><p>2. A ECL equal fight that can be bypassed by diplomacy (or the other way around).</p><p>3. A puzzle behind which lies treasure that helps with BBEG.</p><p>A split in the path</p><p>4a. A ECL - 2 fight with multiple foes (think - swarm of kobolds or skeletons rushing you)</p><p>4b. A ECL -1 fight with a few foes (think a 2 ogres, 3 wights etc)</p><p>5. BBEG (or 2). ECL +2.</p><p></p><p>(ok another fight in there would probably be good.)</p><p></p><p>That's how I'd see it lay out.</p><p>As for books I'd stick with core, the only addition I'd say is PHB2. Other books need more compliments (complete needs 4, races need 3 etc). Unless it is set in say Eberron (which would require details on warforged etc), or there is a new product out next year that is a 1 book stand alone goodness.</p><p>-cpd</p></blockquote><p></p>
[QUOTE="schporto, post: 3160031, member: 5967"] I think the level should be a little higher - say 5ht or 6th. Yes some problematic spells start then, but so do those iconic ones too, that let the wizard be a wizard. Namely - fireball. Really - what wizard doesn't want a fireball. As for the adventure a couple points. 1. There should be an 'easy' encounter. One where you just mop the floor with the bad guys. It let's you feel heroic, you flex your muscles, and its fun. 2. There should be a final tough encounter - maybe not a single BBEG nessecarily, a pair would work well. But that point where you know - this is where I have to spend everything I got. 3. The big loot pile at the end doesn't work as well as the big loot gets in the middle thus letting you beat the end. The Curse got this right I think (well, at least the way we went through). So in order: 1. A ECL equal fight 2. A ECL equal fight that can be bypassed by diplomacy (or the other way around). 3. A puzzle behind which lies treasure that helps with BBEG. A split in the path 4a. A ECL - 2 fight with multiple foes (think - swarm of kobolds or skeletons rushing you) 4b. A ECL -1 fight with a few foes (think a 2 ogres, 3 wights etc) 5. BBEG (or 2). ECL +2. (ok another fight in there would probably be good.) That's how I'd see it lay out. As for books I'd stick with core, the only addition I'd say is PHB2. Other books need more compliments (complete needs 4, races need 3 etc). Unless it is set in say Eberron (which would require details on warforged etc), or there is a new product out next year that is a 1 book stand alone goodness. -cpd [/QUOTE]
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What should a Worldwide D&D Gameday adventure have?
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