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What should an epic xxx (3.5) be able to do?
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<blockquote data-quote="Upper_Krust" data-source="post: 5102058" data-attributes="member: 326"><p>Hey Kerrick mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>What my class build does is take away the pedantery of using feats to make statistical changes meaning players can take the more flavourful feats.</p><p></p><p>Your build seems to have the opposite approach, adding the more flavourful feats/abilities into the core class progression.</p><p></p><p></p><p></p><p>I knew I was doing something right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Well they could always gain immortality the normal way rather than through levelling up.</p><p></p><p></p><p></p><p>I know exactly what you mean.</p><p></p><p></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p></p><p></p><p>I think you could do something similar using feat trees to point players in the right direction.</p><p></p><p>But I like your approach in that its a bit more 4E. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Thats a double edged sword though. By eliminating the need for Prestige Classes you nerf one of 3Es greatest strengths (and consequently one of its biggest annoyances - I'll grant you).</p><p></p><p></p><p></p><p>Such endeavours would seem to be ultimately doomed to failure in 3E, since no matter how high you go someone will always want to play a higher level. But I applaud the work amigo.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5102058, member: 326"] Hey Kerrick mate! :) What my class build does is take away the pedantery of using feats to make statistical changes meaning players can take the more flavourful feats. Your build seems to have the opposite approach, adding the more flavourful feats/abilities into the core class progression. I knew I was doing something right. :D Well they could always gain immortality the normal way rather than through levelling up. I know exactly what you mean. B-) I think you could do something similar using feat trees to point players in the right direction. But I like your approach in that its a bit more 4E. :p Thats a double edged sword though. By eliminating the need for Prestige Classes you nerf one of 3Es greatest strengths (and consequently one of its biggest annoyances - I'll grant you). Such endeavours would seem to be ultimately doomed to failure in 3E, since no matter how high you go someone will always want to play a higher level. But I applaud the work amigo. [/QUOTE]
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What should an epic xxx (3.5) be able to do?
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