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General Tabletop Discussion
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What should be a tough/challenging EL for this group?
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<blockquote data-quote="Fieari" data-source="post: 2938919" data-attributes="member: 16221"><p>Here's an alternative explanation, using ver5 of Upper Krust's Encounter Level rules, which are almost completely unlike the standard EL rules, although they use the same terminology. I've personally found it highly accurate at judging what an appropriate encounter looks like, as well as the challenge presented. Note again, that this is not the standard system at all, and in some cases comes up with much different results.</p><p></p><p>Under this system, your party is (U_K)EL: 16</p><p><span style="font-size: 9px">9+9+9 = Total ECL 27 = EL 19, -3 for having three party members = EL 16</span></p><p></p><p>Under this system, ten CR 1 creatures would be (U_K)EL: 9</p><p><span style="font-size: 9px">3/2 * 10 = Total ECL 15 = EL 16, -6 for having ten party members = EL 9</span></p><p></p><p>Accordingly, there is a difference of 7 between your party and theirs. By U_K's analysis, that means that they should be expending about 9% of their resources on this encounter, and they should expect to win about 95% of the time. For defeating the encounter, each of the three party members should receive 337.5 xp (round however you like).</p><p></p><p>An equal challenge would be one single foe of ECL 4 (CR 3).</p><p></p><p>This assumes you're using CR 1 -creatures-. If it's ECL 1 NPCs instead, it looks more pathetic for your characters (ECL != CR in U_K's system).</p><p></p><p>Ten ECL 1 foes would be (U_K)EL: 8</p><p><span style="font-size: 9px">Total ECL 10 = EL 14, -6 for ten party members = EL 8</span></p><p></p><p>That's a difference of 8, which means they should be expending about 6% of their resources instead, and should expect to win about 97% of the time. For this encounter, we're looking at 225 xp for each party member.</p><p></p><p>I'd say your party is a little bit weaker than usual. A standard "Equal CR" challenge that you use up about 25% of your resources for would need to be (U_K)EL 12, which is a single NPC of ECL 7.</p></blockquote><p></p>
[QUOTE="Fieari, post: 2938919, member: 16221"] Here's an alternative explanation, using ver5 of Upper Krust's Encounter Level rules, which are almost completely unlike the standard EL rules, although they use the same terminology. I've personally found it highly accurate at judging what an appropriate encounter looks like, as well as the challenge presented. Note again, that this is not the standard system at all, and in some cases comes up with much different results. Under this system, your party is (U_K)EL: 16 [size=1]9+9+9 = Total ECL 27 = EL 19, -3 for having three party members = EL 16[/size] Under this system, ten CR 1 creatures would be (U_K)EL: 9 [size=1]3/2 * 10 = Total ECL 15 = EL 16, -6 for having ten party members = EL 9[/size] Accordingly, there is a difference of 7 between your party and theirs. By U_K's analysis, that means that they should be expending about 9% of their resources on this encounter, and they should expect to win about 95% of the time. For defeating the encounter, each of the three party members should receive 337.5 xp (round however you like). An equal challenge would be one single foe of ECL 4 (CR 3). This assumes you're using CR 1 -creatures-. If it's ECL 1 NPCs instead, it looks more pathetic for your characters (ECL != CR in U_K's system). Ten ECL 1 foes would be (U_K)EL: 8 [size=1]Total ECL 10 = EL 14, -6 for ten party members = EL 8[/size] That's a difference of 8, which means they should be expending about 6% of their resources instead, and should expect to win about 97% of the time. For this encounter, we're looking at 225 xp for each party member. I'd say your party is a little bit weaker than usual. A standard "Equal CR" challenge that you use up about 25% of your resources for would need to be (U_K)EL 12, which is a single NPC of ECL 7. [/QUOTE]
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What should be a tough/challenging EL for this group?
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