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What should be ability score cap for standard PCs?
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<blockquote data-quote="MuhVerisimilitude" data-source="post: 9144429" data-attributes="member: 7042567"><p>I kinda dislike ability scores in D&D because they are, well, quite weird. The system expects you to interact with the world through other features that "manifest" these abstract scores into useful things, but a lot of characters won't have these abilities for a lot of scores. Your intelligence score doesn't really matter unless you have some way to make direct use of it. Same with strength etc. etc.</p><p></p><p>It made some rudimentary sense in earlier editions where content was gated behind ability score limits. If you were a wizard you needed an int score of 10 + spell level to be able to learn a particular spell so a wizard with less than 19 intelligence could never learn level 9 spells, for example.</p><p></p><p>Ability scores are too much of a sacred cow, but if I were in control I'd just scrap them entirely and make your class your character straight up. This leads to a bunch of roleplaying potential too. You'd detach the social and performance parts from the mental ability scores.</p><p></p><ul> <li data-xf-list-type="ul">A player who plays a "charisma" caster wouldn't need to actually have to play a character who is charismatic.</li> <li data-xf-list-type="ul">A player can play a very eloquent and strategic barbarian without feeling like they have to invest in intelligence.</li> <li data-xf-list-type="ul">You could have a stupid wizard.</li> </ul></blockquote><p></p>
[QUOTE="MuhVerisimilitude, post: 9144429, member: 7042567"] I kinda dislike ability scores in D&D because they are, well, quite weird. The system expects you to interact with the world through other features that "manifest" these abstract scores into useful things, but a lot of characters won't have these abilities for a lot of scores. Your intelligence score doesn't really matter unless you have some way to make direct use of it. Same with strength etc. etc. It made some rudimentary sense in earlier editions where content was gated behind ability score limits. If you were a wizard you needed an int score of 10 + spell level to be able to learn a particular spell so a wizard with less than 19 intelligence could never learn level 9 spells, for example. Ability scores are too much of a sacred cow, but if I were in control I'd just scrap them entirely and make your class your character straight up. This leads to a bunch of roleplaying potential too. You'd detach the social and performance parts from the mental ability scores. [LIST] [*]A player who plays a "charisma" caster wouldn't need to actually have to play a character who is charismatic. [*]A player can play a very eloquent and strategic barbarian without feeling like they have to invest in intelligence. [*]You could have a stupid wizard. [/LIST] [/QUOTE]
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What should be ability score cap for standard PCs?
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