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What Should Be Done With Psionics?
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<blockquote data-quote="johnnype" data-source="post: 3779689" data-attributes="member: 1944"><p>I've enjoyed the 3.5 incarnation of psionics and agree that it is a solid jumping off point however there are a few issues that need to be addressed in order to better incorporate them with the rest of the rules. </p><p></p><p>First and foremost psionic use by NPC's and monsters is a very big issue IMO. The best example I can think of is an adventure that appeared in Dungeon magazine a year or so ago where the party confronts a Mind Flayer. It bugged the living daylights out of me that the Mind Flayer used magic and not psionics all because the editors didn't like incorporating non-core material into an adventure. In addition, and this is a fair argument, James Jacobs stated in a thread that making the MF psionic would greatly unbalance the encounter as exchanging the MF's wizard levels for psion levels would increase his CR beyond anything the PC's could handle. I think the crux of the issue is that psionic NPC's and monsters start every encounter with a full count of psionic power points and only the single encounter to spend them on whereas a psionic PC of the same level needs to make his power point last the entire day. THIS NEEDS TO BE FIXED! The only solution I've seen was a small paragraph in Complete Psionics where it suggested the DM cut the power points in half. That's little more than a band aid. </p><p></p><p>Like the OP suggested there may be solutions for this with the new power source rules that have been mentioned. Only time will tell.</p></blockquote><p></p>
[QUOTE="johnnype, post: 3779689, member: 1944"] I've enjoyed the 3.5 incarnation of psionics and agree that it is a solid jumping off point however there are a few issues that need to be addressed in order to better incorporate them with the rest of the rules. First and foremost psionic use by NPC's and monsters is a very big issue IMO. The best example I can think of is an adventure that appeared in Dungeon magazine a year or so ago where the party confronts a Mind Flayer. It bugged the living daylights out of me that the Mind Flayer used magic and not psionics all because the editors didn't like incorporating non-core material into an adventure. In addition, and this is a fair argument, James Jacobs stated in a thread that making the MF psionic would greatly unbalance the encounter as exchanging the MF's wizard levels for psion levels would increase his CR beyond anything the PC's could handle. I think the crux of the issue is that psionic NPC's and monsters start every encounter with a full count of psionic power points and only the single encounter to spend them on whereas a psionic PC of the same level needs to make his power point last the entire day. THIS NEEDS TO BE FIXED! The only solution I've seen was a small paragraph in Complete Psionics where it suggested the DM cut the power points in half. That's little more than a band aid. Like the OP suggested there may be solutions for this with the new power source rules that have been mentioned. Only time will tell. [/QUOTE]
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What Should Be Done With Psionics?
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