Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Should Be Done With Psionics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 3781410" data-attributes="member: 14506"><p>You completely misunderstand my stance. I said this:I bolded the applicable text. Psions in 3.5 are off base thematically. I hope I don't have to explain this to you.</p><p></p><p>Placing images in or removing images from the mind are not Illusions in the traditional sense they are phantasms by D&D lingo terms. Phantasms should absolutely be a part of the Telepath's arsenal but the other 4/5ths of the illusion school should not. They should have nothing to do with figments, patterns, shadows, and glammers. </p><p></p><p>Summoning giant gem monsters from the astral plane, ectoplasmic cocoons, launching tons of crystal shards at people, shooting tornadoes at people... please, give me a break.</p><p></p><p>Here is a partial list of the current themes that the psion is dealing with:</p><p>shapchanging </p><p>healing (restoration, regeneration)</p><p>telepathy</p><p>time manipulation (time hop, temporal acceleration, quintessence- fold time in on itself!)</p><p>astral stuff</p><p>gem stuff</p><p>fireballs (w/lightning bolts, cold rays, bursts, cones, walls etc)</p><p>disintegrate</p><p>teleportation</p><p>self buffing </p><p>create a demi-plane</p><p>fuse flesh (wtf?)</p><p>telling the future</p><p>Their scope is too big for their breeches! Not to mention the powers are very haphazardly thrown together into the disciplines. I don't mind the telekinetic guy heating metal, or having a chill metal like effect even catching them on fire or freezing them briefly as a targeted non-area effect power would be fine with me (high level and part of the telekinetic). But basing a whole class on the, "catch you on fire freeze you" is bad- especially the 3.5 implementation of it. </p><p>Here is my list again. Overlap in the three types should be minimal. </p><p>1. Telepathy (mind control, astral projection, mind reading, psychic blasts, improved mental capabilities, mind-blade, precognition etc.)</p><p>2. Telekinesis (force like effects: shields, walls, blasts, bigby's hands, "mage" hand, levitate himself, fly himself etc.)</p><p>3. Body control (heal self, physical improvements, improved senses, monk-like abilities, transform arm into a weapon, make himself light as a feather, bio-electric shocks, energy absorption etc.)</p><p></p><p></p><p>Time/reality manipulation should be a wizard's forte not a psion's.</p><p>Energy/element manipulation should be a wizard's forte not a psion's.</p><p>Teleportation should be a wizard's forte not a psion's.</p><p>Physical drain attacks should be a warlock/necromancer's forte not a psion's.</p><p></p><p>Mental drain attacks should be a psion's forte.</p><p>Telekinesis/force manipulation should be a psion's forte.</p><p>Telepathy/mind manipulation should be a psion's forte.</p><p></p><p></p><p></p><p>Here is my list for each role (damn these would be cool) unique from the wizard and very potent still:</p><p></p><p>Controller: <strong>Psion</strong> - Controlling enemies via either Telepathy or Telekinesis. Capable of a wide variety of effects. Telekinetic Force blasts knocking opponents back, telepathic psychic attacks stunning enemies briefly, and both creating battle fieldeffects to alter the flows of the fight.</p><p></p><p>Leader: <strong>Apothecary</strong> - Body control leaders use their powers to absorb the damage and effects from others and then heal themselves. They also use their uncanny senses to gain and give bonuses on the battle field.</p><p></p><p>Defender: <strong>Psychic Warrior</strong> - Using Telepathy and Telekinesis, the character fights and defends using powers. Telekinetic psychic warriors access powers that give him a telekinetic weapon that can be summoned to his hand and uses telekinetic force fields and shields and walls to defend himself and those around him. Telepathic defenders, use psychic energy blades and use their mental powers to know what the enemy is going to do before they do it.</p><p></p><p>Striker: <strong>Monk</strong> - Using body manipulation to be extremely fast and utilize their hands as weapons. The character can move in strike and exit quickly. Their tremendous host of body control abilities gives the ability to accomplish many feats others could not.</p><p></p><p>I think a telepathic psychic warrior would be sooooooo sweet.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3781410, member: 14506"] You completely misunderstand my stance. I said this:I bolded the applicable text. Psions in 3.5 are off base thematically. I hope I don't have to explain this to you. Placing images in or removing images from the mind are not Illusions in the traditional sense they are phantasms by D&D lingo terms. Phantasms should absolutely be a part of the Telepath's arsenal but the other 4/5ths of the illusion school should not. They should have nothing to do with figments, patterns, shadows, and glammers. Summoning giant gem monsters from the astral plane, ectoplasmic cocoons, launching tons of crystal shards at people, shooting tornadoes at people... please, give me a break. Here is a partial list of the current themes that the psion is dealing with: shapchanging healing (restoration, regeneration) telepathy time manipulation (time hop, temporal acceleration, quintessence- fold time in on itself!) astral stuff gem stuff fireballs (w/lightning bolts, cold rays, bursts, cones, walls etc) disintegrate teleportation self buffing create a demi-plane fuse flesh (wtf?) telling the future Their scope is too big for their breeches! Not to mention the powers are very haphazardly thrown together into the disciplines. I don't mind the telekinetic guy heating metal, or having a chill metal like effect even catching them on fire or freezing them briefly as a targeted non-area effect power would be fine with me (high level and part of the telekinetic). But basing a whole class on the, "catch you on fire freeze you" is bad- especially the 3.5 implementation of it. Here is my list again. Overlap in the three types should be minimal. 1. Telepathy (mind control, astral projection, mind reading, psychic blasts, improved mental capabilities, mind-blade, precognition etc.) 2. Telekinesis (force like effects: shields, walls, blasts, bigby's hands, "mage" hand, levitate himself, fly himself etc.) 3. Body control (heal self, physical improvements, improved senses, monk-like abilities, transform arm into a weapon, make himself light as a feather, bio-electric shocks, energy absorption etc.) Time/reality manipulation should be a wizard's forte not a psion's. Energy/element manipulation should be a wizard's forte not a psion's. Teleportation should be a wizard's forte not a psion's. Physical drain attacks should be a warlock/necromancer's forte not a psion's. Mental drain attacks should be a psion's forte. Telekinesis/force manipulation should be a psion's forte. Telepathy/mind manipulation should be a psion's forte. Here is my list for each role (damn these would be cool) unique from the wizard and very potent still: Controller: [B]Psion[/B] - Controlling enemies via either Telepathy or Telekinesis. Capable of a wide variety of effects. Telekinetic Force blasts knocking opponents back, telepathic psychic attacks stunning enemies briefly, and both creating battle fieldeffects to alter the flows of the fight. Leader: [B]Apothecary[/B] - Body control leaders use their powers to absorb the damage and effects from others and then heal themselves. They also use their uncanny senses to gain and give bonuses on the battle field. Defender: [B]Psychic Warrior[/B] - Using Telepathy and Telekinesis, the character fights and defends using powers. Telekinetic psychic warriors access powers that give him a telekinetic weapon that can be summoned to his hand and uses telekinetic force fields and shields and walls to defend himself and those around him. Telepathic defenders, use psychic energy blades and use their mental powers to know what the enemy is going to do before they do it. Striker: [B]Monk[/B] - Using body manipulation to be extremely fast and utilize their hands as weapons. The character can move in strike and exit quickly. Their tremendous host of body control abilities gives the ability to accomplish many feats others could not. I think a telepathic psychic warrior would be sooooooo sweet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Should Be Done With Psionics?
Top