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*Pathfinder & Starfinder
What Should Be Done With Psionics?
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<blockquote data-quote="Jer" data-source="post: 3781412" data-attributes="member: 19857"><p>You're not going to get your wish. It was stated flat out in the most recent D&D podcast that psionics are already a planned expansion to the rules.</p><p></p><p>Personally, I like the mechanics of 3e psionics, but the actual powers were written so that you could pull out the standard magic system and replace it with the psionics system entirely. I imagine they'll do something similar in 4e since they're looking at "power sources" and "roles" as separate things now. I'd expect a psionic expansion to at least attempt to slot a psionic class into each role if it doesn't devolve into silliness to do it.</p><p></p><p>OTOH - "divine psionics" like in the Complete Psionic book are pretty much unnecessary. The whole "psionic mantle' thing was an interesting bit of mechanics, but why copy the cleric so much? Just odd.</p><p></p><p>In fantasy (and yes, that includes the science fantasy that psionics comes from), psionics and magic are pretty much interchangable. Psionics tends to be a "scientific" explanation for how magic works in the world (for example, Katherine Kurtz's Deryni books). I would expect to see a lot of overlap between what magic can accomplish and what psionics do because they're basically the same thing. The main difference between psionics and magic is that psionics is mainly internal (represented by powers) and magic is mainly external (represented by spells). They should actually be able to get away with minor mechanical changes to the magic system and give a workable psionics system.</p></blockquote><p></p>
[QUOTE="Jer, post: 3781412, member: 19857"] You're not going to get your wish. It was stated flat out in the most recent D&D podcast that psionics are already a planned expansion to the rules. Personally, I like the mechanics of 3e psionics, but the actual powers were written so that you could pull out the standard magic system and replace it with the psionics system entirely. I imagine they'll do something similar in 4e since they're looking at "power sources" and "roles" as separate things now. I'd expect a psionic expansion to at least attempt to slot a psionic class into each role if it doesn't devolve into silliness to do it. OTOH - "divine psionics" like in the Complete Psionic book are pretty much unnecessary. The whole "psionic mantle' thing was an interesting bit of mechanics, but why copy the cleric so much? Just odd. In fantasy (and yes, that includes the science fantasy that psionics comes from), psionics and magic are pretty much interchangable. Psionics tends to be a "scientific" explanation for how magic works in the world (for example, Katherine Kurtz's Deryni books). I would expect to see a lot of overlap between what magic can accomplish and what psionics do because they're basically the same thing. The main difference between psionics and magic is that psionics is mainly internal (represented by powers) and magic is mainly external (represented by spells). They should actually be able to get away with minor mechanical changes to the magic system and give a workable psionics system. [/QUOTE]
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What Should Be Done With Psionics?
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