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What should be in a 5E Game Prep generator? [Poll]
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<blockquote data-quote="77IM" data-source="post: 7329540" data-attributes="member: 12377"><p>I guess I am looking for fully-specced-out adventure locations, with monsters, traps, treasure, and XP values, and 1-4 hours of play time.</p><p></p><p>Since this is a game-prep aid, I especially want things that I can "drop in" to an ongoing campaign without needing a lot of set-up or back-story.</p><p></p><p>Examples:</p><ul> <li data-xf-list-type="ul">Kobold lair. It's a half dozen dungeon rooms filled with kobolds, their traps, etc. It would be designed so that I can decide whether it's a portion of a larger dungeon or a stand-alone dungeon on the surface.</li> <li data-xf-list-type="ul">Magic shop. It's got vaults in the basement where the "good stuff" is kept, with lots of traps and magical guardians. It would come with 3-4 short hooks that might explain why the PCs are raiding a magic shop.</li> <li data-xf-list-type="ul">Border fort. It's full of "enemy" soldiers. Each encounter has three possible enemy groups: humans, hobgoblins, or orcs. The rooms themselves might vary slightly based on inhabitants (maybe the orcish barracks are messy, the hobgoblin barracks are neat but smelly, and the human barracks are well-kept).</li> <li data-xf-list-type="ul">Hag's lair. The hag is willing to talk -- eager to talk -- so this would be more of an interaction or infiltration location.</li> <li data-xf-list-type="ul">Dragon's lair, in several flavors.</li> <li data-xf-list-type="ul">Prison. Might have several variants, like the border fort (above). Would have instructions for running the location as a place the PCs are trying to infiltrate, OR as a place the PCs are trying to escape.</li> </ul><p>I don't have a lot of time to spend on game prep. I tend to prep only the very big things, like the main campaign conflict and enemies and setting. Then I improve little things -- encounters, NPCs, treasures. I want a steady supply of these sorts of "medium-sized" things that are difficult to improv, but which I don't have time to prep.</p><p></p><p>I could also make good use of <em>interesting</em> encounters. I don't need stuff like "An orc shaman and 6 orc warriors," that's boring. Something like, "A wounded orc beseeches the PCs to save his tribe's shaman from a band of troglodytes holed up in an abandoned mine" (with map) is way more useful.</p><p></p><p></p><p></p><p>I love that contest! I've used its entries in the past for this very purpose. However, many of the entries don't work very well as drop-ins (they're not ready to play, or they have a weird backstory, or, ironically, they have too much content), so it's a process of periodically sifting through. Still, a lot of super creative stuff there, and I love the one-page constraint.</p><p></p><p>I'm really looking forward to this thing: <a href="https://www.kickstarter.com/projects/adventureaweek/mini-dungeon-tome-for-5th-edition-or-pathfinder-rp" target="_blank">https://www.kickstarter.com/projects/adventureaweek/mini-dungeon-tome-for-5th-edition-or-pathfinder-rp</a></p><p>I have high hopes that it will be the kind of resource I am looking for!</p></blockquote><p></p>
[QUOTE="77IM, post: 7329540, member: 12377"] I guess I am looking for fully-specced-out adventure locations, with monsters, traps, treasure, and XP values, and 1-4 hours of play time. Since this is a game-prep aid, I especially want things that I can "drop in" to an ongoing campaign without needing a lot of set-up or back-story. Examples: [list] [*]Kobold lair. It's a half dozen dungeon rooms filled with kobolds, their traps, etc. It would be designed so that I can decide whether it's a portion of a larger dungeon or a stand-alone dungeon on the surface. [*]Magic shop. It's got vaults in the basement where the "good stuff" is kept, with lots of traps and magical guardians. It would come with 3-4 short hooks that might explain why the PCs are raiding a magic shop. [*]Border fort. It's full of "enemy" soldiers. Each encounter has three possible enemy groups: humans, hobgoblins, or orcs. The rooms themselves might vary slightly based on inhabitants (maybe the orcish barracks are messy, the hobgoblin barracks are neat but smelly, and the human barracks are well-kept). [*]Hag's lair. The hag is willing to talk -- eager to talk -- so this would be more of an interaction or infiltration location. [*]Dragon's lair, in several flavors. [*]Prison. Might have several variants, like the border fort (above). Would have instructions for running the location as a place the PCs are trying to infiltrate, OR as a place the PCs are trying to escape. [/list] I don't have a lot of time to spend on game prep. I tend to prep only the very big things, like the main campaign conflict and enemies and setting. Then I improve little things -- encounters, NPCs, treasures. I want a steady supply of these sorts of "medium-sized" things that are difficult to improv, but which I don't have time to prep. I could also make good use of [I]interesting[/I] encounters. I don't need stuff like "An orc shaman and 6 orc warriors," that's boring. Something like, "A wounded orc beseeches the PCs to save his tribe's shaman from a band of troglodytes holed up in an abandoned mine" (with map) is way more useful. I love that contest! I've used its entries in the past for this very purpose. However, many of the entries don't work very well as drop-ins (they're not ready to play, or they have a weird backstory, or, ironically, they have too much content), so it's a process of periodically sifting through. Still, a lot of super creative stuff there, and I love the one-page constraint. I'm really looking forward to this thing: [url]https://www.kickstarter.com/projects/adventureaweek/mini-dungeon-tome-for-5th-edition-or-pathfinder-rp[/url] I have high hopes that it will be the kind of resource I am looking for! [/QUOTE]
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What should be in a 5E Game Prep generator? [Poll]
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